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74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <SkinnedMesh/SkinnedMeshComputePass.h>
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#include <SkinnedMesh/SkinnedMeshFeatureProcessor.h>
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#include <Atom/Feature/SkinnedMesh/SkinnedMeshOutputStreamManagerInterface.h>
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#include <Atom/RPI.Public/Shader/Shader.h>
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#include <Atom/RHI/CommandList.h>
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namespace AZ
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{
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namespace Render
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{
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SkinnedMeshComputePass::SkinnedMeshComputePass(const RPI::PassDescriptor& descriptor)
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: RPI::ComputePass(descriptor)
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{
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}
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RPI::Ptr<SkinnedMeshComputePass> SkinnedMeshComputePass::Create(const RPI::PassDescriptor& descriptor)
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{
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RPI::Ptr<SkinnedMeshComputePass> pass = aznew SkinnedMeshComputePass(descriptor);
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return pass;
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}
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Data::Instance<RPI::Shader> SkinnedMeshComputePass::GetShader() const
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{
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return m_shader;
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}
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void SkinnedMeshComputePass::SetFeatureProcessor(SkinnedMeshFeatureProcessor* skinnedMeshFeatureProcessor)
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{
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m_skinnedMeshFeatureProcessor = skinnedMeshFeatureProcessor;
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}
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void SkinnedMeshComputePass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
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{
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if (m_skinnedMeshFeatureProcessor)
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{
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RHI::CommandList* commandList = context.GetCommandList();
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SetSrgsForDispatch(commandList);
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m_skinnedMeshFeatureProcessor->SubmitSkinningDispatchItems(commandList);
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}
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}
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void SkinnedMeshComputePass::OnShaderReinitialized(const RPI::Shader& shader)
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{
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ComputePass::OnShaderReinitialized(shader);
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if (m_skinnedMeshFeatureProcessor)
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{
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m_skinnedMeshFeatureProcessor->OnSkinningShaderReinitialized(m_shader);
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}
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}
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void SkinnedMeshComputePass::OnShaderVariantReinitialized(const RPI::ShaderVariant& shaderVariant)
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{
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ComputePass::OnShaderVariantReinitialized(shaderVariant);
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if (m_skinnedMeshFeatureProcessor)
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{
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m_skinnedMeshFeatureProcessor->OnSkinningShaderReinitialized(m_shader);
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}
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}
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} // namespace Render
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} // namespace AZ
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