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o3de/Gems/Atom/Feature/Common/Code/Source/RayTracing/RayTracingPassData.h

70 lines
3.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Reflect/Asset/AssetReference.h>
#include <Atom/RPI.Reflect/Pass/RenderPassData.h>
namespace AZ
{
namespace Render
{
//! Custom data for the RayTracingPass, specified in the PassRequest.
struct RayTracingPassData
: public RPI::RenderPassData
{
AZ_RTTI(RayTracingPassData, "{26C2E2FD-D30A-4142-82A3-0167BC94B3EE}", RPI::RenderPassData);
AZ_CLASS_ALLOCATOR(RayTracingPassData, SystemAllocator, 0);
RayTracingPassData() = default;
virtual ~RayTracingPassData() = default;
static void Reflect(ReflectContext* context)
{
if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
{
serializeContext->Class<RayTracingPassData, RenderPassData>()
->Version(1)
->Field("RayGenerationShaderAsset", &RayTracingPassData::m_rayGenerationShaderAssetReference)
->Field("RayGenerationShaderName", &RayTracingPassData::m_rayGenerationShaderName)
->Field("ClosestHitShaderAsset", &RayTracingPassData::m_closestHitShaderAssetReference)
->Field("ClosestHitShaderName", &RayTracingPassData::m_closestHitShaderName)
->Field("MissShaderAsset", &RayTracingPassData::m_missShaderAssetReference)
->Field("MissShaderName", &RayTracingPassData::m_missShaderName)
->Field("MaxPayloadSize", &RayTracingPassData::m_maxPayloadSize)
->Field("MaxAttributeSize", &RayTracingPassData::m_maxAttributeSize)
->Field("MaxRecursionDepth", &RayTracingPassData::m_maxRecursionDepth)
->Field("Thread Count X", &RayTracingPassData::m_threadCountX)
->Field("Thread Count Y", &RayTracingPassData::m_threadCountY)
->Field("Thread Count Z", &RayTracingPassData::m_threadCountZ)
->Field("Make Fullscreen Pass", &RayTracingPassData::m_makeFullscreenPass)
;
}
}
RPI::AssetReference m_rayGenerationShaderAssetReference;
AZStd::string m_rayGenerationShaderName;
RPI::AssetReference m_closestHitShaderAssetReference;
AZStd::string m_closestHitShaderName;
RPI::AssetReference m_missShaderAssetReference;
AZStd::string m_missShaderName;
uint32_t m_maxPayloadSize = 64;
uint32_t m_maxAttributeSize = 32;
uint32_t m_maxRecursionDepth = 1;
uint32_t m_threadCountX = 1;
uint32_t m_threadCountY = 1;
uint32_t m_threadCountZ = 1;
bool m_makeFullscreenPass = false;
};
} // namespace RPI
} // namespace AZ