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173 lines
8.0 KiB
C++
173 lines
8.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/RHI/FrameScheduler.h>
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#include <Atom/RHI/CommandList.h>
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#include <Atom/RHI/RHISystemInterface.h>
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#include <Atom/RPI.Public/Buffer/BufferSystemInterface.h>
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#include <Atom/RPI.Public/Buffer/Buffer.h>
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#include <Atom/RPI.Public/RenderPipeline.h>
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#include <Atom/RPI.Public/Scene.h>
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#include <Atom/Feature/Mesh/MeshFeatureProcessor.h>
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#include <RayTracing/RayTracingFeatureProcessor.h>
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#include <RayTracing/RayTracingAccelerationStructurePass.h>
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namespace AZ
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{
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namespace Render
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{
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RPI::Ptr<RayTracingAccelerationStructurePass> RayTracingAccelerationStructurePass::Create(const RPI::PassDescriptor& descriptor)
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{
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RPI::Ptr<RayTracingAccelerationStructurePass> rayTracingAccelerationStructurePass = aznew RayTracingAccelerationStructurePass(descriptor);
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return AZStd::move(rayTracingAccelerationStructurePass);
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}
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RayTracingAccelerationStructurePass::RayTracingAccelerationStructurePass(const RPI::PassDescriptor& descriptor)
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: Pass(descriptor)
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{
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// disable this pass if we're on a platform that doesn't support raytracing
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RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
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if (device->GetFeatures().m_rayTracing == false)
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{
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SetEnabled(false);
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}
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}
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void RayTracingAccelerationStructurePass::BuildInternal()
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{
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SetScopeId(RHI::ScopeId(GetPathName()));
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}
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void RayTracingAccelerationStructurePass::FrameBeginInternal(FramePrepareParams params)
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{
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params.m_frameGraphBuilder->ImportScopeProducer(*this);
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}
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void RayTracingAccelerationStructurePass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
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{
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RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
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RPI::Scene* scene = m_pipeline->GetScene();
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RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
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if (rayTracingFeatureProcessor)
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{
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if (rayTracingFeatureProcessor->GetRevision() != m_rayTracingRevision)
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{
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RHI::RayTracingBufferPools& rayTracingBufferPools = rayTracingFeatureProcessor->GetBufferPools();
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RayTracingFeatureProcessor::MeshMap& rayTracingMeshes = rayTracingFeatureProcessor->GetMeshes();
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uint32_t rayTracingSubMeshCount = rayTracingFeatureProcessor->GetSubMeshCount();
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// create the TLAS descriptor
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RHI::RayTracingTlasDescriptor tlasDescriptor;
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RHI::RayTracingTlasDescriptor* tlasDescriptorBuild = tlasDescriptor.Build();
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uint32_t blasIndex = 0;
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for (auto& rayTracingMesh : rayTracingMeshes)
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{
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for (auto& rayTracingSubMesh : rayTracingMesh.second.m_subMeshes)
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{
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tlasDescriptorBuild->Instance()
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->InstanceID(blasIndex)
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->HitGroupIndex(blasIndex)
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->Blas(rayTracingSubMesh.m_blas)
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->Transform(rayTracingMesh.second.m_transform)
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->NonUniformScale(rayTracingMesh.second.m_nonUniformScale)
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;
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}
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blasIndex++;
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}
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// create the TLAS buffers based on the descriptor
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RHI::Ptr<RHI::RayTracingTlas>& rayTracingTlas = rayTracingFeatureProcessor->GetTlas();
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rayTracingTlas->CreateBuffers(*device, &tlasDescriptor, rayTracingBufferPools);
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// import and attach the TLAS buffer
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const RHI::Ptr<RHI::Buffer>& rayTracingTlasBuffer = rayTracingTlas->GetTlasBuffer();
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if (rayTracingTlasBuffer && rayTracingSubMeshCount)
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{
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AZ::RHI::AttachmentId tlasAttachmentId = rayTracingFeatureProcessor->GetTlasAttachmentId();
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if (frameGraph.GetAttachmentDatabase().IsAttachmentValid(tlasAttachmentId) == false)
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{
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[[maybe_unused]] RHI::ResultCode result = frameGraph.GetAttachmentDatabase().ImportBuffer(tlasAttachmentId, rayTracingTlasBuffer);
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AZ_Assert(result == RHI::ResultCode::Success, "Failed to import ray tracing TLAS buffer with error %d", result);
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}
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uint32_t tlasBufferByteCount = aznumeric_cast<uint32_t>(rayTracingTlasBuffer->GetDescriptor().m_byteCount);
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RHI::BufferViewDescriptor tlasBufferViewDescriptor = RHI::BufferViewDescriptor::CreateRayTracingTLAS(tlasBufferByteCount);
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RHI::BufferScopeAttachmentDescriptor desc;
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desc.m_attachmentId = tlasAttachmentId;
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desc.m_bufferViewDescriptor = tlasBufferViewDescriptor;
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desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::DontCare;
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frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::Write);
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}
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}
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// update and compile the RayTracingSceneSrg and RayTracingMaterialSrg
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// Note: the timing of this update is very important, it needs to be updated after the TLAS is allocated so it can
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// be set on the RayTracingSceneSrg for this frame, and the ray tracing mesh data in the RayTracingSceneSrg must
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// exactly match the TLAS. Any mismatch in this data may result in a TDR.
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rayTracingFeatureProcessor->UpdateRayTracingSrgs();
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}
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}
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void RayTracingAccelerationStructurePass::BuildCommandList(const RHI::FrameGraphExecuteContext& context)
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{
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RPI::Scene* scene = m_pipeline->GetScene();
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RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor<RayTracingFeatureProcessor>();
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if (!rayTracingFeatureProcessor)
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{
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return;
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}
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if (!rayTracingFeatureProcessor->GetTlas()->GetTlasBuffer())
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{
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return;
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}
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if (rayTracingFeatureProcessor->GetRevision() == m_rayTracingRevision)
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{
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// TLAS is up to date
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return;
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}
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// update the stored revision, even if we don't have any meshes to process
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m_rayTracingRevision = rayTracingFeatureProcessor->GetRevision();
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if (!rayTracingFeatureProcessor->GetSubMeshCount())
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{
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// no ray tracing meshes in the scene
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return;
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}
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// build newly added BLAS objects
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// [GFX TODO][ATOM-14159] Add changelist for meshes in the RayTracingFeatureProcessor
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RayTracingFeatureProcessor::MeshMap& rayTracingMeshes = rayTracingFeatureProcessor->GetMeshes();
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for (auto& rayTracingMesh : rayTracingMeshes)
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{
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if (rayTracingMesh.second.m_blasBuilt == false)
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{
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for (auto& rayTracingSubMesh : rayTracingMesh.second.m_subMeshes)
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{
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context.GetCommandList()->BuildBottomLevelAccelerationStructure(*rayTracingSubMesh.m_blas);
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}
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rayTracingMesh.second.m_blasBuilt = true;
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}
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}
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// build the TLAS object
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context.GetCommandList()->BuildTopLevelAccelerationStructure(*rayTracingFeatureProcessor->GetTlas());
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}
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} // namespace RPI
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} // namespace AZ
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