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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Public/Pass/ComputePass.h>
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namespace AZ
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{
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namespace RPI
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{
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class ShaderResourceGroup;
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//! A SubsurfaceScatteringPass is a leaf pass (pass with no children) inherited from ComputePass used for subsurface scattering,
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//! due to the requirement of ViewSrg which not available in the original ComputePass template
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class SubsurfaceScatteringPass
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: public ComputePass
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{
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AZ_RPI_PASS(SubsurfaceScatteringPass);
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public:
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AZ_RTTI(SubsurfaceScatteringPass, "{15036827-D18C-4752-B58F-6F17D59D6D9E}", RenderPass);
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AZ_CLASS_ALLOCATOR(SubsurfaceScatteringPass, SystemAllocator, 0);
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virtual ~SubsurfaceScatteringPass() = default;
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//! Creates a SubsurfaceScatteringPass
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static Ptr<SubsurfaceScatteringPass> Create(const PassDescriptor& descriptor);
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protected:
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SubsurfaceScatteringPass(const PassDescriptor& descriptor);
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void FrameBeginInternal(FramePrepareParams params) override;
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// output texture vertical dimension required by compute shader
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AZ::RHI::ShaderInputNameIndex m_screenSizeInputIndex = "m_screenSize";
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};
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} // namespace RPI
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} // namespace AZ
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