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53 lines
2.1 KiB
C++
53 lines
2.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/Feature/PostProcessing/SMAAFeatureProcessorInterface.h>
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#include <PostProcessing/SMAABasePass.h>
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namespace AZ
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{
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namespace Render
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{
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static const char* const SMAANeighborhoodBlendingPassTemplateName = "SMAANeighborhoodBlendingTemplate";
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//! The SMAA neighborhood blending pass implementation. The third pass of the SMAA applies anti-aliasing by blending with neighborhood pixels
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//! using the blending weight texture output from previous pass.
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class SMAANeighborhoodBlendingPass final
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: public SMAABasePass
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{
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public:
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AZ_RTTI(SMAANeighborhoodBlendingPass, "{EED89560-137F-4666-8E43-FF8A004F82A5}", SMAABasePass);
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AZ_CLASS_ALLOCATOR(SMAANeighborhoodBlendingPass, SystemAllocator, 0);
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virtual ~SMAANeighborhoodBlendingPass() = default;
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//! Creates a SMAANeighborhoodBlendingPass
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static RPI::Ptr<SMAANeighborhoodBlendingPass> Create(const RPI::PassDescriptor& descriptor);
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void SetOutputMode(SMAAOutputMode mode);
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private:
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SMAANeighborhoodBlendingPass(const RPI::PassDescriptor& descriptor);
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// Pass behavior overrides
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void InitializeInternal() override;
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// SMAABasePass functions...
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void UpdateSRG() override;
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void GetCurrentShaderOption(AZ::RPI::ShaderOptionGroup& shaderOption) const override;
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RHI::ShaderInputNameIndex m_renderTargetMetricsShaderInputIndex = "m_renderTargetMetrics";
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const AZ::Name m_blendingOutputModeOptionName;
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// [GFX TODO][ATOM-3977] Since these parameters don't have control method, they are fixed at the moment. They will be controlled by feature processor in the future.
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SMAAOutputMode m_outputMode = SMAAOutputMode::BlendResultWithProvisionalTonemap;
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};
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} // namespace Render
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} // namespace AZ
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