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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/SMAAConfigurationDescriptor.h

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895 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/Feature/PostProcessing/SMAAFeatureProcessorInterface.h>
namespace AZ
{
namespace Render
{
//! A descriptor used to configure the SMAA feature
struct SMAAConfigurationDescriptor final
{
AZ_TYPE_INFO(SMAAConfigurationDescriptor, "{0A546684-7E31-4C00-874C-7DFB3D12A0A6}");
static void Reflect(AZ::ReflectContext* context);
//! Configuration name
AZStd::string m_name;
uint32_t m_enable;
uint32_t m_edgeDetectionMode;
uint32_t m_outputMode;
uint32_t m_quality;
};
} // namespace Render
} // namespace AZ