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30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Math/Vector4.h>
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#include <Atom/RPI.Public/Pass/PassAttachment.h>
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namespace AZ
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{
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namespace Render
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{
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// Path to texture resources used by SMAA.
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static const char* const PathToSMAAAreaTexture{ "textures/postprocessing/AreaTex.dds.streamingimage" };
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static const char* const PathToSMAASearchTexture{ "textures/postprocessing/SearchTex.dds.streamingimage" };
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// Option shader variable names for SMAA shader.
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static const char* const EnableDiagonalDetectionFeatureOptionName{ "o_enableDiagonalDetectionFeature" };
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static const char* const EnableCornerDetectionFeatureOptionName{ "o_enableCornerDetectionFeature" };
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static const char* const EnablePredicationFeatureOptionName{ "o_enablePredicationFeature" };
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static const char* const EdgeDetectionModeOptionName{ "o_edgeDetectionMode" };
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static const char* const BlendingOutputModeOptionName{ "o_blendingOutputMode" };
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} // namespace Render
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} // namespace AZ
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