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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/SMAABlendingWeightCalculati...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Public/Image/ImageSystemInterface.h>
#include <Atom/RPI.Public/Pass/PassUtils.h>
#include <Atom/RPI.Public/Pass/PassFactory.h>
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/RPIUtils.h>
#include <Atom/RPI.Public/View.h>
#include <Atom/RPI.Public/Shader/ShaderVariant.h>
#include <Atom/RPI.Public/RPIUtils.h>
#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RHI/FrameScheduler.h>
#include <Atom/RHI/PipelineState.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Asset/AssetManagerBus.h>
#include <PostProcessing/SMAACommon.h>
#include <PostProcessing/SMAABlendingWeightCalculationPass.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<SMAABlendingWeightCalculationPass> SMAABlendingWeightCalculationPass::Create(const RPI::PassDescriptor& descriptor)
{
return aznew SMAABlendingWeightCalculationPass(descriptor);
}
SMAABlendingWeightCalculationPass::SMAABlendingWeightCalculationPass(const RPI::PassDescriptor& descriptor)
: SMAABasePass(descriptor)
, m_enableDiagonalDetectionFeatureOptionName(EnableDiagonalDetectionFeatureOptionName)
, m_enableCornerDetectionFeatureOptionName(EnableCornerDetectionFeatureOptionName)
{
}
void SMAABlendingWeightCalculationPass::SetMaxSearchSteps(int steps)
{
if (m_maxSearchSteps != steps)
{
m_maxSearchSteps = steps;
InvalidateSRG();
}
}
void SMAABlendingWeightCalculationPass::SetMaxSearchStepsDiagonal(int steps)
{
if (m_maxSearchStepsDiagonal != steps)
{
m_maxSearchStepsDiagonal = steps;
InvalidateSRG();
}
}
void SMAABlendingWeightCalculationPass::SetCornerRounding(int cornerRounding)
{
if (m_cornerRounding != cornerRounding)
{
m_cornerRounding = cornerRounding;
InvalidateSRG();
}
}
void SMAABlendingWeightCalculationPass::SetDiagonalDetectionEnable(bool enable)
{
if (m_enableDiagonalDetection != enable)
{
m_enableDiagonalDetection = enable;
InvalidateShaderVariant();
}
}
void SMAABlendingWeightCalculationPass::SetCornerDetectionEnable(bool enable)
{
if (m_enableCornerDetection != enable)
{
m_enableCornerDetection = enable;
InvalidateShaderVariant();
}
}
void SMAABlendingWeightCalculationPass::InitializeInternal()
{
SMAABasePass::InitializeInternal();
AZ_Assert(m_shaderResourceGroup != nullptr, "SMAABlendingWeightCalculationPass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
m_areaTexture = AZ::RPI::LoadStreamingTexture(PathToSMAAAreaTexture);
m_searchTexture = AZ::RPI::LoadStreamingTexture(PathToSMAASearchTexture);
m_areaTextureShaderInputIndex.Reset();
m_searchTextureShaderInputIndex.Reset();
m_renderTargetMetricsShaderInputIndex.Reset();
m_maxSearchStepsShaderInputIndex.Reset();
m_maxSearchStepsDiagonalShaderInputIndex.Reset();
m_cornerRoundingShaderInputIndex.Reset();
}
void SMAABlendingWeightCalculationPass::UpdateSRG()
{
m_shaderResourceGroup->SetConstant(m_renderTargetMetricsShaderInputIndex, m_renderTargetMetrics);
m_shaderResourceGroup->SetImage(m_areaTextureShaderInputIndex, m_areaTexture);
m_shaderResourceGroup->SetImage(m_searchTextureShaderInputIndex, m_searchTexture);
m_shaderResourceGroup->SetConstant(m_maxSearchStepsShaderInputIndex, m_maxSearchSteps);
m_shaderResourceGroup->SetConstant(m_maxSearchStepsDiagonalShaderInputIndex, m_maxSearchStepsDiagonal);
m_shaderResourceGroup->SetConstant(m_cornerRoundingShaderInputIndex, m_cornerRounding);
}
void SMAABlendingWeightCalculationPass::GetCurrentShaderOption(AZ::RPI::ShaderOptionGroup& shaderOption) const
{
shaderOption.SetValue(m_enableDiagonalDetectionFeatureOptionName, m_enableDiagonalDetection ? AZ::Name("true") : AZ::Name("false"));
shaderOption.SetValue(m_enableCornerDetectionFeatureOptionName, m_enableCornerDetection ? AZ::Name("true") : AZ::Name("false"));
}
} // namespace Render
} // namespace AZ