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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/SMAABasePass.cpp

123 lines
4.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Public/Pass/PassUtils.h>
#include <Atom/RPI.Public/Pass/PassFactory.h>
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/RPIUtils.h>
#include <Atom/RPI.Public/View.h>
#include <Atom/RPI.Public/Shader/ShaderVariant.h>
#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RHI/FrameScheduler.h>
#include <Atom/RHI/PipelineState.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/Asset/AssetManagerBus.h>
#include <PostProcessing/SMAABasePass.h>
namespace AZ
{
namespace Render
{
SMAABasePass::SMAABasePass(const RPI::PassDescriptor& descriptor)
: AZ::RPI::FullscreenTrianglePass(descriptor)
{
}
SMAABasePass::~SMAABasePass()
{
}
void SMAABasePass::InitializeInternal()
{
FullscreenTrianglePass::InitializeInternal();
AZ_Assert(m_shaderResourceGroup != nullptr, "SMAABasePass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
UpdateCurrentShaderVariant();
}
void SMAABasePass::CompileResources(const RHI::FrameGraphCompileContext& context)
{
AZ_Assert(m_shaderResourceGroup != nullptr, "SMAABasePass %s has a null shader resource group when calling Compile.", GetPathName().GetCStr());
BindPassSrg(context, m_shaderResourceGroup);
AZ::Vector4 renderTargetMetrics = CalculateRenderTargetMetrics(GetOutputBinding(0).m_attachment.get());
if (renderTargetMetrics.GetX() != m_renderTargetMetrics.GetX() ||
renderTargetMetrics.GetY() != m_renderTargetMetrics.GetY())
{
m_renderTargetMetrics = renderTargetMetrics;
InvalidateSRG();
}
if (m_needToUpdateShaderVariant)
{
UpdateCurrentShaderVariant();
}
if (m_needToUpdateSRG)
{
UpdateSRG();
if (m_shaderResourceGroup->HasShaderVariantKeyFallbackEntry())
{
m_shaderResourceGroup->SetShaderVariantKeyFallbackValue(m_currentShaderVariantKeyFallbackValue);
}
m_needToUpdateSRG = false;
}
m_shaderResourceGroup->Compile();
}
void SMAABasePass::UpdateCurrentShaderVariant()
{
auto shaderOption = m_shader->CreateShaderOptionGroup();
GetCurrentShaderOption(shaderOption);
m_currentShaderVariantKeyFallbackValue = shaderOption.GetShaderVariantKeyFallbackValue();
m_needToUpdateShaderVariant = false;
InvalidateSRG();
}
void SMAABasePass::InvalidateShaderVariant()
{
m_needToUpdateShaderVariant = true;
}
void SMAABasePass::InvalidateSRG()
{
m_needToUpdateSRG = true;
}
AZ::Vector4 SMAABasePass::CalculateRenderTargetMetrics(const RPI::PassAttachment* attachment)
{
AZ_Assert(attachment != nullptr, "Null PassAttachment pointer have been passed in SMAABasePass::CalculateRenderTargetMetrics().");
const RPI::PassAttachmentBinding* sizeSource = attachment->m_sizeSource;
AZ_Assert(sizeSource != nullptr, "Binding sizeSource of attachment is null.");
AZ_Assert(sizeSource->m_attachment != nullptr, "Attachment of sizeSource is null.");
AZ::RHI::Size size = sizeSource->m_attachment->m_descriptor.m_image.m_size;
return AZ::Vector4(
1.0f / static_cast<float>(size.m_width),
1.0f / static_cast<float>(size.m_height),
static_cast<float>(size.m_width),
static_cast<float>(size.m_height));
}
} // namespace Render
} // namespace AZ