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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/LookModificationTransformPa...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/std/containers/unordered_map.h>
#include <Atom/RHI/CommandList.h>
#include <Atom/RHI/DrawItem.h>
#include <Atom/RHI/ScopeProducer.h>
#include <Atom/RPI.Reflect/Shader/ShaderVariantKey.h>
#include <Atom/RPI.Public/Pass/ParentPass.h>
#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
#include <Atom/RPI.Public/Shader/Shader.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
#include <Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h>
#include <PostProcessing/PostProcessingShaderOptionBase.h>
namespace AZ
{
namespace Render
{
/**
* The look modification transform pass.
*/
class LookModificationPass
: public RPI::ParentPass
{
public:
AZ_RTTI(LookModificationPass, "{68C3A664-FB97-40ED-9638-21938D6692B3}", RPI::ParentPass);
AZ_CLASS_ALLOCATOR(LookModificationPass, SystemAllocator, 0);
virtual ~LookModificationPass() = default;
//! Creates a LookModificationPass
static RPI::Ptr<LookModificationPass> Create(const RPI::PassDescriptor& descriptor);
protected:
LookModificationPass(const RPI::PassDescriptor& descriptor);
//! Pass overrides ...
void FrameBeginInternal(FramePrepareParams params) override;
void BuildInternal() override;
private:
const RPI::PassAttachmentBinding* m_swapChainAttachmentBinding = nullptr;
RHI::Format m_displayBufferFormat = RHI::Format::Unknown;
OutputDeviceTransformType m_outputDeviceTransformType = OutputDeviceTransformType_48Nits;
ShaperParams m_shaperParams;
};
} // namespace Render
} // namespace AZ