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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/EyeAdaptationPass.h

69 lines
2.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/SystemAllocator.h>
#include <Atom/RHI/CommandList.h>
#include <Atom/RHI/DrawItem.h>
#include <Atom/RHI/ScopeProducer.h>
#include <Atom/RHI.Reflect/ShaderResourceGroupLayoutDescriptor.h>
#include <Atom/RHI.Reflect/ShaderInputNameIndex.h>
#include <Atom/RPI.Public/Pass/ComputePass.h>
#include <Atom/RPI.Public/Shader/Shader.h>
#include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
namespace AZ
{
namespace Render
{
static const char* const EyeAdaptationPassTemplateName = "EyeAdaptationTemplate";
static const char* const EyeAdaptationDataInputOutputSlotName = "EyeAdaptationDataInputOutput";
//! The eye adaptation pass.
//! This pass apply auto exposure control by like eye adaptation for input framebuffer color.
class EyeAdaptationPass final
: public RPI::ComputePass
{
AZ_RPI_PASS(EyeAdaptationPass);
public:
AZ_RTTI(EyeAdaptationPass, "{CC66CFD9-3266-4FD7-A5A8-ACA3753BDF4A}", RPI::ComputePass);
AZ_CLASS_ALLOCATOR(EyeAdaptationPass, SystemAllocator, 0);
~EyeAdaptationPass() = default;
// Creates a EyeAdaptationPass
static RPI::Ptr<EyeAdaptationPass> Create(const RPI::PassDescriptor& descriptor);
// Check if we should enable of disable this pass
bool IsEnabled() const override;
protected:
EyeAdaptationPass(const RPI::PassDescriptor& descriptor);
void InitBuffer();
// A StructuredBuffer for exposure calculation on the GPU.
struct ExposureCalculationData
{
float m_exposureValue = 1.0f;
float m_setValueTime = 0;
};
void BuildInternal() override;
void FrameBeginInternal(FramePrepareParams params) override;
AZ::Data::Instance<RPI::Buffer> m_buffer;
// SRG binding indices...
AZ::RHI::ShaderInputNameIndex m_exposureControlBufferInputIndex = "m_exposureControl";
};
} // namespace Render
} // namespace AZ