You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/EyeAdaptationPass.cpp

129 lines
4.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <PostProcessing/EyeAdaptationPass.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RHI/FrameGraphAttachmentInterface.h>
#include <Atom/RHI/FrameGraphInterface.h>
#include <Atom/RHI/PipelineState.h>
#include <Atom/RPI.Public/Base.h>
#include <Atom/RPI.Public/Pass/PassUtils.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RHI/RHISystemInterface.h>
#include <Atom/RPI.Public/RPIUtils.h>
#include <Atom/RPI.Public/Scene.h>
#include <Atom/RPI.Public/View.h>
#include <Atom/RPI.Reflect/Pass/PassTemplate.h>
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
#include <PostProcess/PostProcessFeatureProcessor.h>
#include <PostProcess/ExposureControl/ExposureControlSettings.h>
namespace AZ
{
namespace Render
{
static const char* const EyeAdaptationBufferName = "EyeAdaptationBuffer";
RPI::Ptr<EyeAdaptationPass> EyeAdaptationPass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<EyeAdaptationPass> pass = aznew EyeAdaptationPass(descriptor);
return pass;
}
EyeAdaptationPass::EyeAdaptationPass(const RPI::PassDescriptor& descriptor)
: RPI::ComputePass(descriptor)
{
}
void EyeAdaptationPass::InitBuffer()
{
ExposureCalculationData defaultData;
RPI::CommonBufferDescriptor desc;
desc.m_poolType = RPI::CommonBufferPoolType::ReadWrite;
desc.m_bufferName = EyeAdaptationBufferName;
desc.m_byteCount = sizeof(ExposureCalculationData);
desc.m_elementSize = aznumeric_cast<uint32_t>(desc.m_byteCount);
desc.m_bufferData = &defaultData;
m_buffer = RPI::BufferSystemInterface::Get()->CreateBufferFromCommonPool(desc);
}
void EyeAdaptationPass::BuildInternal()
{
if (!m_buffer)
{
InitBuffer();
}
AttachBufferToSlot(EyeAdaptationDataInputOutputSlotName, m_buffer);
}
bool EyeAdaptationPass::IsEnabled() const
{
if (!ComputePass::IsEnabled() || m_pipeline == nullptr)
{
return false;
}
AZ_Assert(m_pipeline->GetScene(), "EyeAdaptationPass's Pipeline does not have a valid scene pointer");
AZ::RPI::Scene* scene = GetScene();
bool enabled = false;
if (scene)
{
PostProcessFeatureProcessor* fp = scene->GetFeatureProcessor<PostProcessFeatureProcessor>();
AZ::RPI::ViewPtr view = GetView();
if (fp)
{
PostProcessSettings* postProcessSettings = fp->GetLevelSettingsFromView(view);
if (postProcessSettings)
{
ExposureControlSettings* settings = postProcessSettings->GetExposureControlSettings();
if (settings)
{
enabled = true;
}
}
}
}
return enabled;
}
void EyeAdaptationPass::FrameBeginInternal(FramePrepareParams params)
{
AZ::RPI::ComputePass::FrameBeginInternal(params);
AZ::RPI::Scene* scene = GetScene();
if (scene)
{
PostProcessFeatureProcessor* fp = scene->GetFeatureProcessor<PostProcessFeatureProcessor>();
if (fp)
{
AZ::RPI::ViewPtr view = GetView();
PostProcessSettings* postProcessSettings = fp->GetLevelSettingsFromView(view);
if (postProcessSettings)
{
ExposureControlSettings* settings = postProcessSettings->GetExposureControlSettings();
if (settings)
{
settings->UpdateBuffer();
view->GetShaderResourceGroup()->SetBufferView(m_exposureControlBufferInputIndex, settings->GetBufferView());
}
}
}
}
}
} // namespace Render
} // namespace AZ