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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/DepthOfFieldPencilMap.h

34 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
namespace AZ
{
namespace Render
{
namespace PencilMap
{
// PencilMap 35mm Film
static constexpr unsigned int TextureWidth = 128;
static constexpr unsigned int TextureHeight = 64;
static constexpr const char* TextureFilePath = "textures/postprocessing/depthoffield_pencilmap_35mmfilm.bmp.streamingimage";
// EIS_35mm : 36.0mm x 24.0mm
// sqrt(36.0 * 36.0 + 24.0 * 24.0) = 43.267mm = 0.043267m
static constexpr float EIS_35mm_DiagonalLength = 0.043267f;
// focusPointU(61) : Pixel number of focus point.
// width(128) : The width of pencil map.
// PencilMapFocusPointTexcoordU = (focusPointU + 1) / width.
static constexpr float PencilMapFocusPointTexcoordU = 0.484375f;
} // namespace PencilMap
} // namespace Render
} // namespace AZ