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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/DepthOfFieldParentPass.h

39 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/ParentPass.h>
namespace AZ
{
namespace Render
{
//! Parent pass for all Depth of Field related passes.
//! The only difference between this and ParentPass is that this will check for available depth of field settings
//! and disable itself if no settings are found. See the IsEnabled override.
class DepthOfFieldParentPass final
: public RPI::ParentPass
{
AZ_RPI_PASS(DepthOfFieldParentPass);
public:
AZ_RTTI(AZ::Render::DepthOfFieldParentPass, "{6033066A-CA95-422E-9BF2-8C203171C1A8}", AZ::RPI::ParentPass);
AZ_CLASS_ALLOCATOR(DepthOfFieldParentPass, SystemAllocator, 0);
virtual ~DepthOfFieldParentPass() = default;
//! Creates a DepthOfFieldParentPass
static RPI::Ptr<DepthOfFieldParentPass> Create(const RPI::PassDescriptor& descriptor);
bool IsEnabled() const override;
private:
DepthOfFieldParentPass(const RPI::PassDescriptor& descriptor);
};
} // namespace Render
} // namespace AZ