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58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
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namespace AZ
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{
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namespace Render
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{
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//! Pass used to prevent the foreground color to smear into the background blur.
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class DepthOfFieldMaskPass final
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: public RPI::FullscreenTrianglePass
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{
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AZ_RPI_PASS(DepthOfFieldMaskPass);
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public:
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AZ_RTTI(AZ::Render::DepthOfFieldMaskPass, "{37025565-2187-4841-8F17-FE90600BA884}", AZ::RPI::FullscreenTrianglePass);
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AZ_CLASS_ALLOCATOR(DepthOfFieldMaskPass, SystemAllocator, 0);
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virtual ~DepthOfFieldMaskPass() = default;
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//! Creates a DepthOfFieldMaskPass
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static RPI::Ptr<DepthOfFieldMaskPass> Create(const RPI::PassDescriptor& descriptor);
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// Set pass parameter interfaces...
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void SetBlendFactor(const AZStd::array<float, 2>& blendFactor);
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void SetRadiusMinMax(float min, float max);
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protected:
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// Pass behavior overrides...
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void InitializeInternal() override;
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void FrameBeginInternal(FramePrepareParams params) override;
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private:
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DepthOfFieldMaskPass(const RPI::PassDescriptor& descriptor);
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// SRG binding indices...
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RHI::ShaderInputNameIndex m_blendFactorIndex = "m_blendFactor";
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RHI::ShaderInputNameIndex m_inputResolutionInverseIndex = "m_inputResolutionInverse";
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RHI::ShaderInputNameIndex m_radiusMinIndex = "m_radiusMin";
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RHI::ShaderInputNameIndex m_radiusMaxIndex = "m_radiusMax";
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AZStd::array<float, 2> m_blendFactor = {{0.0f, 0.0f}};
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AZStd::array<float, 2> m_inputResolutionInverse = {{0.0f, 0.0f}};
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float m_radiusMin = 0.0f;
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float m_radiusMax = 0.0f;
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// Scope producer functions...
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void CompileResources(const RHI::FrameGraphCompileContext& context) override;
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};
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} // namespace Render
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} // namespace AZ
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