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40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Public/Pass/ParentPass.h>
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namespace AZ
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{
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namespace Render
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{
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//! Parent pass for all Bloom related passes.
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//! The only difference between this and ParentPass is that this will check for available bloom settings
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//! and disable itself if no settings are found. See the IsEnabled override.
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class BloomParentPass final
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: public RPI::ParentPass
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{
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AZ_RPI_PASS(BloomParentPass);
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public:
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AZ_RTTI(AZ::Render::BloomParentPass, "{072861A3-A87A-439D-BD8B-D2BDD8D31799}", AZ::RPI::ParentPass);
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AZ_CLASS_ALLOCATOR(BloomParentPass, SystemAllocator, 0);
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virtual ~BloomParentPass() = default;
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//! Creates a BloomParentPass
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static RPI::Ptr<BloomParentPass> Create(const RPI::PassDescriptor& descriptor);
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//! Does a check for available BloomSettings, disable itself when the BloomSetting isn't available.
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bool IsEnabled() const override;
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private:
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BloomParentPass(const RPI::PassDescriptor& descriptor);
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};
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} // namespace Render
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} // namespace AZ
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