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o3de/Gems/Atom/Feature/Common/Code/Source/PostProcessing/BloomDownsamplePass.h

53 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Atom/RPI.Public/Pass/ComputePass.h>
#include <Atom/Feature/PostProcess/Bloom/BloomConstants.h>
namespace AZ
{
namespace Render
{
class ShaderResourceGroup;
class BloomDownsamplePass
: public RPI::ComputePass
{
AZ_RPI_PASS(BloomDownsamplePass);
public:
AZ_RTTI(BloomDownsamplePass, "{D1CA5F45-70DB-4130-B5FA-147EFB010B1F}", RenderPass);
AZ_CLASS_ALLOCATOR(BloomDownsamplePass, SystemAllocator, 0);
virtual ~BloomDownsamplePass() = default;
//! Creates a BloomDownsamplePass
static RPI::Ptr<BloomDownsamplePass> Create(const RPI::PassDescriptor& descriptor);
protected:
BloomDownsamplePass(const RPI::PassDescriptor& descriptor);
// Pass Behaviour Overrides...
void BuildInternal() override;
void FrameBeginInternal(FramePrepareParams params) override;
void BuildOutAttachmentBinding();
AZ::Vector4 CalThresholdConstants();
// output texture vertical dimension required by compute shader
AZ::RHI::ShaderInputNameIndex m_sourceImageTexelSizeInputIndex = "m_sourceImageTexelSize";
AZ::RHI::ShaderInputNameIndex m_thresholdConstantsInputIndex = "m_thresholdConstants";
float m_threshold = AZ::Render::Bloom::DefaultThreshold;
float m_knee = AZ::Render::Bloom::DefaultKnee;
bool m_srgNeedsUpdate = true;
};
} // namespace RPI
} // namespace AZ