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o3de/Gems/Atom/Feature/Common/Code/Source/Material/MaterialAssignmentSerializer.h

47 lines
1.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Memory/Memory.h>
#include <AzCore/Name/Name.h>
#include <AzCore/Serialization/Json/BaseJsonSerializer.h>
namespace AZ
{
namespace Render
{
// Custom JSON serializer for material assignment objects containing AZStd::any property overrides,
// which aren't supported by the system
class JsonMaterialAssignmentSerializer : public BaseJsonSerializer
{
public:
AZ_RTTI(JsonMaterialAssignmentSerializer, "{3D33653E-4582-483F-91F5-BBCC347C3DF0}", BaseJsonSerializer);
AZ_CLASS_ALLOCATOR_DECL;
JsonSerializationResult::Result Load(
void* outputValue, const Uuid& outputValueTypeId, const rapidjson::Value& inputValue,
JsonDeserializerContext& context) override;
JsonSerializationResult::Result Store(
rapidjson::Value& outputValue, const void* inputValue, const void* defaultValue, const Uuid& valueTypeId,
JsonSerializerContext& context) override;
private:
template<typename T>
bool LoadAny(
AZStd::any& propertyValue, const rapidjson::Value& inputPropertyValue, AZ::JsonDeserializerContext& context,
AZ::JsonSerializationResult::ResultCode& result);
template<typename T>
bool StoreAny(
const AZStd::any& propertyValue, rapidjson::Value& outputPropertyValue, AZ::JsonSerializerContext& context,
AZ::JsonSerializationResult::ResultCode& result);
};
} // namespace Render
} // namespace AZ