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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Atom/RPI.Reflect/Material/MaterialFunctor.h>
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#include <Atom/RPI.Reflect/Material/MaterialPropertyDescriptor.h>
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#include <Atom/Feature/CoreLights/PhotometricValue.h>
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namespace AZ
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{
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namespace Render
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{
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//! The functor can be used to convert between different emissive light unit
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//! Only support Ev100 and Lux
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class ConvertEmissiveUnitFunctor final
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: public AZ::RPI::MaterialFunctor
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{
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friend class ConvertEmissiveUnitFunctorSourceData;
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public:
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AZ_RTTI(ConvertEmissiveUnitFunctor, "{F272CFAB-FD71-4E78-AA47-D0D2E88CE30C}", AZ::RPI::MaterialFunctor);
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static void Reflect(AZ::ReflectContext* context);
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void Process(RuntimeContext& context) override;
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void Process(EditorContext& context) override;
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private:
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AZ::RPI::MaterialPropertyIndex m_intensityPropertyIndex;
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AZ::RPI::MaterialPropertyIndex m_lightUnitPropertyIndex;
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AZ::RHI::ShaderInputConstantIndex m_shaderInputIndex;
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uint32_t m_ev100Index;
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uint32_t m_nitIndex;
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float m_ev100Min = 0.0f;
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float m_ev100Max = 0.0f;
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float m_nitMin = 0.0f;
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float m_nitMax = 0.0f;
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};
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}
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}
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