You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Feature/Common/Code/Source/DisplayMapper/OutputTransformPass.cpp

191 lines
8.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/Feature/DisplayMapper/OutputTransformPass.h>
#include <Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RHI/FrameGraphAttachmentInterface.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/Scene.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<OutputTransformPass> OutputTransformPass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<OutputTransformPass> pass = aznew OutputTransformPass(descriptor);
return AZStd::move(pass);
}
OutputTransformPass::OutputTransformPass(const RPI::PassDescriptor& descriptor)
: DisplayMapperFullScreenPass(descriptor)
, m_toneMapperShaderVariantOptionName(ToneMapperShaderVariantOptionName)
, m_transferFunctionShaderVariantOptionName(TransferFunctionShaderVariantOptionName)
{
}
OutputTransformPass::~OutputTransformPass()
{
}
void OutputTransformPass::InitializeInternal()
{
DisplayMapperFullScreenPass::InitializeInternal();
AZ_Assert(m_shaderResourceGroup != nullptr, "OutputTransformPass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
if (m_shaderResourceGroup != nullptr)
{
m_shaderInputCinemaLimitsIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_cinemaLimits" });
}
InitializeShaderVariant();
}
void OutputTransformPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
{
DeclareAttachmentsToFrameGraph(frameGraph);
DeclarePassDependenciesToFrameGraph(frameGraph);
frameGraph.SetEstimatedItemCount(1);
}
void OutputTransformPass::CompileResources(const RHI::FrameGraphCompileContext& context)
{
AZ_Assert(m_shaderResourceGroup != nullptr, "OutputTransformPass %s has a null shader resource group when calling Compile.", GetPathName().GetCStr());
if (m_needToUpdateShaderVariant)
{
UpdateCurrentShaderVariant();
}
m_shaderResourceGroup->SetConstant(m_shaderInputCinemaLimitsIndex, m_displayMapperParameters.m_cinemaLimits);
BindPassSrg(context, m_shaderResourceGroup);
m_shaderResourceGroup->Compile();
}
void OutputTransformPass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context)
{
AZ_Assert(m_shaderResourceGroup != nullptr, "LookModificationPass %s has a null shader resource group when calling Execute.", GetPathName().GetCStr());
RHI::CommandList* commandList = context.GetCommandList();
commandList->SetViewport(m_viewportState);
commandList->SetScissor(m_scissorState);
SetSrgsForDraw(commandList);
m_item.m_pipelineState = GetPipelineStateFromShaderVariant();
commandList->Submit(m_item);
}
void OutputTransformPass::SetToneMapperType(const ToneMapperType& toneMapperType)
{
if (m_toneMapperType != toneMapperType)
{
m_toneMapperType = toneMapperType;
m_needToUpdateShaderVariant = true;
}
}
void OutputTransformPass::SetTransferFunctionType(const TransferFunctionType& transferFunctionType)
{
if (m_transferFunctionType != transferFunctionType)
{
m_transferFunctionType = transferFunctionType;
m_needToUpdateShaderVariant = true;
}
}
void OutputTransformPass::InitializeShaderVariant()
{
AZ_Assert(m_shader != nullptr, "OutputTransformPass %s has a null shader when calling InitializeShaderVariant.", GetPathName().GetCStr());
AZStd::vector<AZ::Name> toneMapperVariationTypes = { AZ::Name("ToneMapperType::None"), AZ::Name("ToneMapperType::Reinhard")};
AZStd::vector<AZ::Name> transferFunctionVariationTypes = {
AZ::Name("TransferFunctionType::None"),
AZ::Name("TransferFunctionType::Gamma22"),
AZ::Name("TransferFunctionType::PerceptualQuantizer") };
auto toneMapperVariationTypeCount = toneMapperVariationTypes.size();
auto totalVariationCount = toneMapperVariationTypes.size() * transferFunctionVariationTypes.size();
// Caching all pipeline state for each shader variation for performance reason.
for (auto shaderVariantIndex = 0; shaderVariantIndex < totalVariationCount; ++shaderVariantIndex)
{
auto shaderOption = m_shader->CreateShaderOptionGroup();
shaderOption.SetValue(m_toneMapperShaderVariantOptionName, toneMapperVariationTypes[shaderVariantIndex % toneMapperVariationTypeCount]);
shaderOption.SetValue(m_transferFunctionShaderVariantOptionName, transferFunctionVariationTypes[shaderVariantIndex / toneMapperVariationTypeCount]);
PreloadShaderVariant(m_shader, shaderOption, GetRenderAttachmentConfiguration(), GetMultisampleState());
}
m_needToUpdateShaderVariant = true;
}
void OutputTransformPass::UpdateCurrentShaderVariant()
{
AZ_Assert(m_shader != nullptr, "OutputTransformPass %s has a null shader when calling UpdateCurrentShaderVariant.", GetPathName().GetCStr());
auto shaderOption = m_shader->CreateShaderOptionGroup();
// Decide which shader to use.
switch (m_toneMapperType)
{
case ToneMapperType::Reinhard:
shaderOption.SetValue(m_toneMapperShaderVariantOptionName, AZ::Name("ToneMapperType::Reinhard"));
break;
default:
shaderOption.SetValue(m_toneMapperShaderVariantOptionName, AZ::Name("ToneMapperType::None"));
break;
}
switch (m_transferFunctionType)
{
case TransferFunctionType::Gamma22:
shaderOption.SetValue(m_transferFunctionShaderVariantOptionName, AZ::Name("TransferFunctionType::Gamma22"));
break;
case TransferFunctionType::PerceptualQuantizer:
shaderOption.SetValue(m_transferFunctionShaderVariantOptionName, AZ::Name("TransferFunctionType::PerceptualQuantizer"));
break;
default:
shaderOption.SetValue(m_transferFunctionShaderVariantOptionName, AZ::Name("TransferFunctionType::None"));
break;
}
UpdateShaderVariant(shaderOption);
m_needToUpdateShaderVariant = false;
}
void OutputTransformPass::SetDisplayBufferFormat(RHI::Format format)
{
if (m_displayBufferFormat != format)
{
m_displayBufferFormat = format;
if (m_displayBufferFormat == RHI::Format::R8G8B8A8_UNORM ||
m_displayBufferFormat == RHI::Format::B8G8R8A8_UNORM)
{
AcesDisplayMapperFeatureProcessor::GetAcesDisplayMapperParameters(&m_displayMapperParameters, OutputDeviceTransformType_48Nits);
}
else if (m_displayBufferFormat == RHI::Format::R10G10B10A2_UNORM)
{
AcesDisplayMapperFeatureProcessor::GetAcesDisplayMapperParameters(&m_displayMapperParameters, OutputDeviceTransformType_1000Nits);
}
else
{
AZ_Assert(false, "Not yet supported.");
// To work normally on unsupported environment, initialize the display parameters by OutputDeviceTransformType_48Nits.
AcesDisplayMapperFeatureProcessor::GetAcesDisplayMapperParameters(&m_displayMapperParameters, OutputDeviceTransformType_48Nits);
}
}
}
} // namespace Render
} // namespace AZ