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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Feature/DisplayMapper/DisplayMapperFullScreenPass.h>
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#include <Atom/RHI/FrameGraphAttachmentInterface.h>
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#include <Atom/RHI/Factory.h>
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namespace AZ
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{
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namespace Render
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{
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RPI::Ptr<DisplayMapperFullScreenPass> DisplayMapperFullScreenPass::Create(const RPI::PassDescriptor& descriptor)
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{
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RPI::Ptr<DisplayMapperFullScreenPass> pass = aznew DisplayMapperFullScreenPass(descriptor);
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return pass;
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}
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DisplayMapperFullScreenPass::DisplayMapperFullScreenPass(const RPI::PassDescriptor& descriptor)
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: RPI::FullscreenTrianglePass(descriptor)
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{
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}
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DisplayMapperFullScreenPass::~DisplayMapperFullScreenPass()
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{
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}
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void DisplayMapperFullScreenPass::BuildInternal()
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{
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RPI::PassConnection inConnection;
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inConnection.m_localSlot = InputAttachmentName;
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inConnection.m_attachmentRef.m_pass = m_inputReferencePassName;
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inConnection.m_attachmentRef.m_attachment = m_inputReferenceAttachmentName;
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ProcessConnection(inConnection);
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}
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void DisplayMapperFullScreenPass::SetInputReferencePassName(const Name& passName)
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{
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m_inputReferencePassName = passName;
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}
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void DisplayMapperFullScreenPass::SetInputReferenceAttachmentName(const Name& attachmentName)
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{
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m_inputReferenceAttachmentName = attachmentName;
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}
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} // namespace Render
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} // namespace AZ
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