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o3de/Gems/Atom/Feature/Common/Code/Source/DisplayMapper/ApplyShaperLookupTablePass.cpp

120 lines
4.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/Feature/DisplayMapper/ApplyShaperLookupTablePass.h>
#include <Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h>
#include <Atom/RHI/Factory.h>
#include <Atom/RHI/FrameGraphAttachmentInterface.h>
#include <Atom/RPI.Public/RenderPipeline.h>
#include <Atom/RPI.Public/Scene.h>
namespace AZ
{
namespace Render
{
RPI::Ptr<ApplyShaperLookupTablePass> ApplyShaperLookupTablePass::Create(const RPI::PassDescriptor& descriptor)
{
RPI::Ptr<ApplyShaperLookupTablePass> pass = aznew ApplyShaperLookupTablePass(descriptor);
return pass;
}
ApplyShaperLookupTablePass::ApplyShaperLookupTablePass(const RPI::PassDescriptor& descriptor)
: DisplayMapperFullScreenPass(descriptor)
{
}
ApplyShaperLookupTablePass::~ApplyShaperLookupTablePass()
{
ReleaseLutImage();
}
void ApplyShaperLookupTablePass::InitializeInternal()
{
DisplayMapperFullScreenPass::InitializeInternal();
AZ_Assert(m_shaderResourceGroup != nullptr, "ApplyShaperLookupTablePass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
if (m_shaderResourceGroup != nullptr)
{
m_shaderInputLutImageIndex = m_shaderResourceGroup->FindShaderInputImageIndex(Name{ "m_lut" });
m_shaderShaperTypeIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_shaperType" });
m_shaderShaperBiasIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_shaperBias" });
m_shaderShaperScaleIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_shaperScale" });
}
UpdateShaperSrg();
}
void ApplyShaperLookupTablePass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph)
{
DeclareAttachmentsToFrameGraph(frameGraph);
DeclarePassDependenciesToFrameGraph(frameGraph);
if (m_needToReloadLut)
{
ReleaseLutImage();
AcquireLutImage();
m_needToReloadLut = false;
}
AZ_Assert(m_lutResource.m_lutStreamingImage != nullptr, "ApplyShaperLookupTablePass unable to acquire LUT image");
frameGraph.SetEstimatedItemCount(1);
}
void ApplyShaperLookupTablePass::CompileResources(const RHI::FrameGraphCompileContext& context)
{
AZ_Assert(m_shaderResourceGroup != nullptr, "ApplyShaperLookupTablePass %s has a null shader resource group when calling Compile.", GetPathName().GetCStr());
BindPassSrg(context, m_shaderResourceGroup);
m_shaderResourceGroup->Compile();
}
void ApplyShaperLookupTablePass::AcquireLutImage()
{
auto displayMapper = m_pipeline->GetScene()->GetFeatureProcessor<AZ::Render::AcesDisplayMapperFeatureProcessor>();
displayMapper->GetLutFromAssetId(m_lutResource, m_lutAssetId);
UpdateShaperSrg();
}
void ApplyShaperLookupTablePass::ReleaseLutImage()
{
m_lutResource.m_lutStreamingImage.reset();
}
void ApplyShaperLookupTablePass::SetShaperParameters(const ShaperParams& shaperParams)
{
m_shaperParams = shaperParams;
UpdateShaperSrg();
}
void ApplyShaperLookupTablePass::SetLutAssetId(const AZ::Data::AssetId& assetId)
{
m_lutAssetId = assetId;
}
void ApplyShaperLookupTablePass::UpdateShaperSrg()
{
AZ_Assert(m_shaderResourceGroup != nullptr, "ApplyShaperLookupTablePass %s has a null shader resource group when calling UpdateShaperSrg.", GetPathName().GetCStr());
if (m_shaderResourceGroup != nullptr)
{
if (m_lutResource.m_lutStreamingImage)
{
m_shaderResourceGroup->SetImageView(m_shaderInputLutImageIndex, m_lutResource.m_lutStreamingImage->GetImageView());
m_shaderResourceGroup->SetConstant(m_shaderShaperTypeIndex, m_shaperParams.m_type);
m_shaderResourceGroup->SetConstant(m_shaderShaperBiasIndex, m_shaperParams.m_bias);
m_shaderResourceGroup->SetConstant(m_shaderShaperScaleIndex, m_shaperParams.m_scale);
}
}
}
} // namespace Render
} // namespace AZ