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o3de/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features
Ken Pruiksma d17ac748ac
Various terrain improvements: (#3942)
* Various terrain improvements:
- Height now stored in a R16_unorm to decrease the amount of memory / memory bandwidth needed for the height field
- Many simplifications to the feature processor
- Added a shader to render to the depth pre pass
- Pulled common functionality needed by depth and forward to a common include shader
- Forward shader now outputs to all the expected render targets
- Adjusted the way normals and lighting are being calculated

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Adding missing shader files. Updated terrain shader to alter the color slightly with height.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Removed pixel shader code from terrain depth pass

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Renamed the depth pass shaders to no longer indicate they include a pixel shader.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Removing unneeded code from TerrainCommon.azsli

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
4 years ago
..
ColorManagement Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
CoreLights Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Decals Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LightCulling Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Math Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MorphTargets Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
PBR ATOM-16024 Point light shadows now affect specular like they should. 4 years ago
PostProcessing Overhaul of LookModification (#3282) 4 years ago
RayTracing Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ScreenSpace Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Shadow Various terrain improvements: (#3942) 4 years ago
Vertex Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BlendUtility.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
IndirectRendering.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MatrixUtility.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ParallaxMapping.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderQualityOptions.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SphericalHarmonicsUtility.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SrgSemantics.azsli Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago