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o3de/AutomatedTesting/Assets/TestAnim
Allen Jackson c8cf613cf6
{lyn9135} Adding a default prefab during scene processing (#6851)
* {lyn8865} Adding DataTypes::ScriptProcessorFallbackLogic

- Give the user an option how to handle fallback logic for script rules

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* the new code found an error in a Python script... it seems to work!

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* fixing up the regression test

Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>

* dump version number

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* Adding first pass of logic plus test file

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* Applying scene graph transform to entity transform
Excluding other mesh names in the mesh groups


Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* test: parent top stack


Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* cleaned up the code and parent tops FBX file

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* adding tests for the proc prefab constructor logic

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* Linux/Clang fixes

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* assigning matrix data to pass the tests in Linux (and others...)

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* Addressed some concerns based on PR feedback

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* encapsulating the logic into readable sections

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>

* added comment to watch folder to asset path info

Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
4 years ago
..
Test_Jack_Death_Fall_Back_ZUp.fbx {lyn2265} adding a Python API for MotionGroup rules (#6215) 4 years ago
parent_tops.fbx {lyn9135} Adding a default prefab during scene processing (#6851) 4 years ago
parenting_test_default.fbx {lyn9135} Adding a default prefab during scene processing (#6851) 4 years ago
rin_skeleton.fbx {lyn2264} Adding Python API for Actor Group (#6064) 4 years ago
rin_skeleton.fbx.assetinfo {lyn2264} Adding Python API for Actor Group (#6064) 4 years ago
scene_export_actor.py {lyn2264} Adding Python API for Actor Group (#6064) 4 years ago
scene_export_motion.py {lyn2265} adding a Python API for MotionGroup rules (#6215) 4 years ago
test_jack_death_fall_back_zup.fbx.assetinfo {lyn2265} adding a Python API for MotionGroup rules (#6215) 4 years ago