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o3de/Code/Sandbox/Editor/Util/UndoUtil.h

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#ifndef CRYINCLUDE_EDITOR_CORE_UTIL_UNDO_UTIL_H
#define CRYINCLUDE_EDITOR_CORE_UTIL_UNDO_UTIL_H
#pragma once
#include "Include/EditorCoreAPI.h"
struct IUndoObject;
class EDITOR_CORE_API CUndo
{
public:
CUndo(const char* description);
~CUndo();
void Cancel() { m_bCancelled = true; }
//! Check if undo is recording.
static bool IsRecording();
//! Check if undo is suspended.
static bool IsSuspended();
//! Record specified object.
static void Record(IUndoObject* undo);
private:
static const uint32 scDescSize = 256;
char m_description[scDescSize];
bool m_bCancelled;
bool m_bStartedRecord;
};
//! CUndoSuspend is a utility undo class
//! Define instance of this class in block of code where you want to suspend undo operations
class EDITOR_CORE_API CUndoSuspend
{
public:
CUndoSuspend();
~CUndoSuspend();
};
#endif // CRYINCLUDE_EDITOR_CORE_UTIL_UNDO_UTIL_H