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o3de/Code/Sandbox/Editor/Util/AffineParts.h

38 lines
1.2 KiB
C

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_UTIL_AFFINEPARTS_H
#define CRYINCLUDE_EDITOR_UTIL_AFFINEPARTS_H
#pragma once
struct AffineParts
{
Vec3 pos; //!< Translation components
Quat rot; //!< Essential rotation.
Quat rotScale; //!< Stretch rotation.
Vec3 scale; //!< Stretch factors.
float fDet; //!< Sign of determinant.
/** Decompose matrix to its affnie parts.
*/
void Decompose(const Matrix34& mat);
/** Decompose matrix to its affnie parts.
Assume there`s no stretch rotation.
*/
void SpectralDecompose(const Matrix34& mat);
};
#endif // CRYINCLUDE_EDITOR_UTIL_AFFINEPARTS_H