You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/LauncherUnified/Platform/iOS/O3DEApplication_iOS.mm

69 lines
2.5 KiB
Plaintext

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#import <UIKit/UIKit.h>
#include <AzFramework/Input/Buses/Notifications/RawInputNotificationBus_Platform.h>
@interface O3DEApplication_iOS : UIApplication
{
}
@end // O3DEApplication_iOS Interface
@implementation O3DEApplication_iOS
- (void)touchesBegan: (NSSet<UITouch*>*)touches withEvent: (UIEvent*)event
{
for (const UITouch* touch in touches)
{
AzFramework::RawInputNotificationBusIos::Broadcast(
&AzFramework::RawInputNotificationBusIos::Events::OnRawTouchEventBegan, touch);
}
}
- (void)touchesMoved: (NSSet<UITouch*>*)touches withEvent: (UIEvent*)event
{
for (const UITouch* touch in touches)
{
AzFramework::RawInputNotificationBusIos::Broadcast(
&AzFramework::RawInputNotificationBusIos::Events::OnRawTouchEventMoved, touch);
}
}
- (void)touchesEnded: (NSSet<UITouch*>*)touches withEvent: (UIEvent*)event
{
for (const UITouch* touch in touches)
{
AzFramework::RawInputNotificationBusIos::Broadcast(
&AzFramework::RawInputNotificationBusIos::Events::OnRawTouchEventEnded, touch);
}
}
- (void)touchesCancelled:(NSSet<UITouch*>*)touches withEvent: (UIEvent*)event
{
// Active touches can be cancelled (as opposed to ended) for a variety of reasons, including:
// - The active view being rotated to match the device orientation.
// - The application resigning it's active status (eg. when receiving a message or phone call).
// - Exceeding the max number of active touches tracked by the system (which as explained above
// is device dependent). For some reason this causes all active touches to be cancelled.
// In any case, for the purposes of a game (or really any application that I can think of),
// there really isn't any reason to distinguish between a touch ending or being cancelled.
// They are mutually exclusive events, and both result in the touch being discarded by the
// system.
[self touchesEnded: touches withEvent: event];
}
@end // O3DEApplication_iOS Implementation