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o3de/Gems/ScriptCanvas/Code/Editor/GraphCanvas/Components/DynamicSlotComponent.cpp

209 lines
6.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/any.h>
#include <GraphCanvas/Components/Nodes/NodeBus.h>
#include <ScriptCanvas/GraphCanvas/NodeDescriptorBus.h>
#include <Editor/GraphCanvas/Components/DynamicSlotComponent.h>
#include <Editor/Nodes/NodeDisplayUtils.h>
#include <Editor/Include/ScriptCanvas/GraphCanvas/MappingBus.h>
namespace ScriptCanvasEditor
{
/////////////////////////
// DynamicSlotComponent
/////////////////////////
void DynamicSlotComponent::Reflect(AZ::ReflectContext* reflectionContext)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflectionContext);
if (serializeContext)
{
serializeContext->Class<DynamicSlotComponent, AZ::Component>()
->Version(1)
->Field("SlotGroup", &DynamicSlotComponent::m_slotGroup)
;
}
}
DynamicSlotComponent::DynamicSlotComponent()
: m_slotGroup(GraphCanvas::SlotGroups::Invalid)
, m_queueUpdates(false)
{
}
DynamicSlotComponent::DynamicSlotComponent(GraphCanvas::SlotGroup slotGroup)
: m_slotGroup(slotGroup)
, m_queueUpdates(false)
{
}
void DynamicSlotComponent::Init()
{
}
void DynamicSlotComponent::Activate()
{
GraphCanvas::SceneMemberNotificationBus::Handler::BusConnect(GetEntityId());
DynamicSlotRequestBus::Handler::BusConnect(GetEntityId());
}
void DynamicSlotComponent::Deactivate()
{
GraphCanvas::SceneMemberNotificationBus::Handler::BusDisconnect();
}
void DynamicSlotComponent::OnSceneSet(const AZ::EntityId&)
{
OnUserDataChanged();
GraphCanvas::SceneMemberNotificationBus::Handler::BusDisconnect();
}
void DynamicSlotComponent::OnSlotAdded(const ScriptCanvas::SlotId& slotId)
{
// For EBuses we need to be a little tricky. Since we are going to be pointing at a single node from
// multiple graph canvas nodes. So we want to convert the script canvas id into a graph canvas id
//
// Then check to see if we are the correct node for that particular event.
const AZ::EntityId* scriptCanvasNodeId = ScriptCanvas::NodeNotificationsBus::GetCurrentBusId();
if (scriptCanvasNodeId == nullptr)
{
return;
}
ScriptCanvas::Endpoint endpoint((*scriptCanvasNodeId), slotId);
if (m_queueUpdates)
{
m_queuedEndpoints.insert(endpoint);
return;
}
HandleSlotAdded(endpoint);
}
void DynamicSlotComponent::OnSlotRemoved(const ScriptCanvas::SlotId& slotId)
{
if (m_queueUpdates)
{
const AZ::EntityId* scriptCanvasNodeId = ScriptCanvas::NodeNotificationsBus::GetCurrentBusId();
if (scriptCanvasNodeId)
{
ScriptCanvas::Endpoint endpoint((*scriptCanvasNodeId), slotId);
m_queuedEndpoints.erase(endpoint);
}
}
AZStd::vector< AZ::EntityId > slotIds;
GraphCanvas::NodeRequestBus::EventResult(slotIds, GetEntityId(), &GraphCanvas::NodeRequests::GetSlotIds);
for (AZ::EntityId entityId : slotIds)
{
AZStd::any* userData = nullptr;
GraphCanvas::SlotRequestBus::EventResult(userData, entityId, &GraphCanvas::SlotRequests::GetUserData);
if (userData)
{
ScriptCanvas::SlotId* testId = AZStd::any_cast<ScriptCanvas::SlotId>(userData);
if (testId && (*testId) == slotId)
{
GraphCanvas::NodeRequestBus::Event(GetEntityId(), &GraphCanvas::NodeRequests::RemoveSlot, entityId);
}
}
}
}
void DynamicSlotComponent::OnUserDataChanged()
{
AZStd::any* userData = nullptr;
GraphCanvas::NodeRequestBus::EventResult(userData, GetEntityId(), &GraphCanvas::NodeRequests::GetUserData);
if (userData)
{
AZ::EntityId* entityId = AZStd::any_cast<AZ::EntityId>(userData);
if (entityId)
{
m_scriptCanvasNodeId = (*entityId);
ScriptCanvas::NodeNotificationsBus::Handler::BusDisconnect();
ScriptCanvas::NodeNotificationsBus::Handler::BusConnect(m_scriptCanvasNodeId);
}
}
}
void DynamicSlotComponent::StartQueueSlotUpdates()
{
if (!m_queueUpdates)
{
m_queueUpdates = true;
m_queuedEndpoints.clear();
}
}
void DynamicSlotComponent::StopQueueSlotUpdates()
{
if (m_queueUpdates)
{
m_queueUpdates = false;
for (auto endpoint : m_queuedEndpoints)
{
HandleSlotAdded(endpoint);
}
m_queuedEndpoints.clear();
}
}
void DynamicSlotComponent::ConfigureGraphCanvasSlot(const ScriptCanvas::Slot* slot, const GraphCanvas::SlotId& graphCanvasSlotId)
{
// By default no further configuration is necessary
AZ_UNUSED(slot);
AZ_UNUSED(graphCanvasSlotId);
}
void DynamicSlotComponent::HandleSlotAdded(const ScriptCanvas::Endpoint& endpoint)
{
AZ::EntityId graphCanvasNodeId;
SceneMemberMappingRequestBus::EventResult(graphCanvasNodeId, endpoint.GetNodeId(), &SceneMemberMappingRequests::GetGraphCanvasEntityId);
bool isEBusNode = false;
NodeDescriptorRequestBus::EventResult(isEBusNode, graphCanvasNodeId, &NodeDescriptorRequests::IsType, NodeDescriptorType::EBusHandler);
if (isEBusNode)
{
AZ::EntityId targetEventReceiverNode;
EBusHandlerNodeDescriptorRequestBus::EventResult(targetEventReceiverNode, graphCanvasNodeId, &EBusHandlerNodeDescriptorRequests::FindGraphCanvasNodeIdForSlot, endpoint.GetSlotId());
if (targetEventReceiverNode != GetEntityId())
{
return;
}
}
const ScriptCanvas::Slot* slot = nullptr;
ScriptCanvas::NodeRequestBus::EventResult(slot, endpoint.GetNodeId(), &ScriptCanvas::NodeRequests::GetSlot, endpoint.GetSlotId());
if (slot && slot->IsVisible())
{
AZ::EntityId graphCanvasSlotId = Nodes::DisplayScriptCanvasSlot(GetEntityId(), (*slot), m_slotGroup);
ConfigureGraphCanvasSlot(slot, graphCanvasSlotId);
}
}
}