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o3de/Gems/Atom/RPI/Code
Esteban Papp d91dbe3d92 Merge branch 'development' into cmake/linux_fix_warn_unused
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
4 years ago
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External/MaskedOcclusionCulling Added Masked Occlusion Culling external files 5 years ago
Include/Atom Merge pull request #3309 from aws-lumberyard-dev/carlitosan/development 4 years ago
Source Merge branch 'development' into cmake/linux_fix_warn_unused 4 years ago
Tests Merge branch 'development' into cmake/linux_fix_warn_unused 4 years ago
Tests.Builders merge development 4 years ago
Tests.Editor Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
CMakeLists.txt Undo artifacts for JsonUtils sojourn into AzToolsFramework 4 years ago
atom_rpi_builders_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_builders_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_builders_stub_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_builders_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_edit_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_editor_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_editor_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_masked_occlusion_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_private_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_private_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_public_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_rpi_reflect_files.cmake Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 4 years ago
atom_rpi_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
rpi_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago