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- Each resource type is tracked and updated separately - Added caching ability for Raytracing srg to save ~2ms for a scene containing 100 x 50 vegetation patch Signed-off-by: moudgils <moudgils@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| RayTracingAccelerationStructurePass.cpp | 5 years ago | |
| RayTracingAccelerationStructurePass.h | 5 years ago | |
| RayTracingFeatureProcessor.cpp | 4 years ago | |
| RayTracingFeatureProcessor.h | 4 years ago | |
| RayTracingPass.cpp | 4 years ago | |
| RayTracingPass.h | 4 years ago | |
| RayTracingPassData.h | 5 years ago | |