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o3de/Gems/Atom/Feature/Common/Code/Source/RayTracing
moudgils 5cefd552a6
- Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499)
- Each resource type is tracked and updated separately
- Added caching ability for Raytracing srg to save ~2ms for a scene containing 100 x 50 vegetation patch

Signed-off-by: moudgils <moudgils@amazon.com>
4 years ago
..
RayTracingAccelerationStructurePass.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
RayTracingAccelerationStructurePass.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
RayTracingFeatureProcessor.cpp - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499) 4 years ago
RayTracingFeatureProcessor.h - Optimize SRG compilation to not update the whole SRG if not needed across all backends (#4499) 4 years ago
RayTracingPass.cpp Added RayTracingPass support for the Scene Srg. 4 years ago
RayTracingPass.h Added RayTracingPass support for the Scene Srg. 4 years ago
RayTracingPassData.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago