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o3de/Gems/ScriptCanvas/Code/Editor/Assets/ScriptCanvasUndoHelper.h

58 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <ScriptCanvas/Bus/UndoBus.h>
namespace ScriptCanvasEditor
{
class ScriptCanvasMemoryAsset;
// Helper class that provides the implementation for UndoRequestBus
class UndoHelper : UndoRequestBus::Handler
{
public:
UndoHelper(ScriptCanvasMemoryAsset& memoryAsset);
~UndoHelper();
UndoCache* GetSceneUndoCache() override;
UndoData CreateUndoData() override;
void BeginUndoBatch(AZStd::string_view label) override;
void EndUndoBatch() override;
void AddUndo(AzToolsFramework::UndoSystem::URSequencePoint* seqPoint) override;
void AddGraphItemChangeUndo(AZStd::string_view undoLabel) override;
void AddGraphItemAdditionUndo(AZStd::string_view undoLabel) override;
void AddGraphItemRemovalUndo(AZStd::string_view undoLabel) override;
void Undo() override;
void Redo() override;
void Reset() override;
bool IsActive() override;
bool IsIdle() override;
bool CanUndo() const override;
bool CanRedo() const override;
private:
void UpdateCache();
enum class Status
{
Idle,
InUndo
};
Status m_status = Status::Idle;
ScriptCanvasMemoryAsset& m_memoryAsset;
};
}