You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Code/Sandbox/Editor/LyViewPaneNames.h

59 lines
2.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
namespace LyViewPane
{
static const char* const CategoryTools = "Tools";
static const char* const CategoryOther = "Other";
//----
static const char* const CategoryEditor = "Editor";
static const char* const CategoryViewport = "Viewport";
// Putting these names here so that when view panes are opened
// from other areas of Editor code, they still work when the name changes.
static const char* const SceneSettings = "Scene Settings (PREVIEW)";
static const char* const AssetBrowser = "Asset Browser";
static const char* const AssetEditor = "Asset Editor";
static const char* const EntityOutliner = "Entity Outliner";
static const char* const EntityInspector = "Entity Inspector";
static const char* const EntityInspectorPinned = "Pinned Entity Inspector";
static const char* const LevelInspector = "Level Inspector";
static const char* const ProjectSettingsTool = "Project Settings Tool";
static const char* const ErrorReport = "Error Report";
static const char* const Console = "Console";
static const char* const ConsoleMenuName = "&Console";
static const char* const ConsoleVariables = "Console Variables";
static const char* const TrackView = "Track View";
static const char* const ScriptCanvas = "Script Canvas";
static const char* const UiEditor = "UI Editor";
static const char* const EditorSettingsManager = "Editor Settings Manager";
static const char* const TerrainEditor = "Terrain Editor";
static const char* const TerrainTool = "Terrain Tool";
static const char* const TerrainTextureLayers = "Terrain Texture Layers";
static const char* const ParticleEditor = "Particle Editor";
static const char* const AudioControlsEditor = "Audio Controls Editor";
static const char* const SubstanceEditor = "Substance Editor";
static const char* const VegetationEditor = "Vegetation Editor";
static const char* const LandscapeCanvas = "Landscape Canvas";
static const char* const AnimationEditor = "EMotion FX Animation Editor (PREVIEW)";
static const char* const PhysXConfigurationEditor = "PhysX Configuration (PREVIEW)";
static const char* const SliceRelationships = "Slice Relationship View (PREVIEW)";
const int NO_BUILTIN_ACTION = -1;
}