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59 lines
2.8 KiB
C++
59 lines
2.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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namespace LyViewPane
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{
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static const char* const CategoryTools = "Tools";
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static const char* const CategoryOther = "Other";
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//----
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static const char* const CategoryEditor = "Editor";
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static const char* const CategoryViewport = "Viewport";
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// Putting these names here so that when view panes are opened
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// from other areas of Editor code, they still work when the name changes.
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static const char* const SceneSettings = "Scene Settings (PREVIEW)";
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static const char* const AssetBrowser = "Asset Browser";
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static const char* const AssetEditor = "Asset Editor";
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static const char* const EntityOutliner = "Entity Outliner";
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static const char* const EntityInspector = "Entity Inspector";
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static const char* const EntityInspectorPinned = "Pinned Entity Inspector";
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static const char* const LevelInspector = "Level Inspector";
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static const char* const ProjectSettingsTool = "Project Settings Tool";
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static const char* const ErrorReport = "Error Report";
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static const char* const Console = "Console";
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static const char* const ConsoleMenuName = "&Console";
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static const char* const ConsoleVariables = "Console Variables";
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static const char* const TrackView = "Track View";
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static const char* const ScriptCanvas = "Script Canvas";
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static const char* const UiEditor = "UI Editor";
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static const char* const EditorSettingsManager = "Editor Settings Manager";
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static const char* const TerrainEditor = "Terrain Editor";
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static const char* const TerrainTool = "Terrain Tool";
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static const char* const TerrainTextureLayers = "Terrain Texture Layers";
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static const char* const ParticleEditor = "Particle Editor";
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static const char* const AudioControlsEditor = "Audio Controls Editor";
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static const char* const SubstanceEditor = "Substance Editor";
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static const char* const VegetationEditor = "Vegetation Editor";
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static const char* const LandscapeCanvas = "Landscape Canvas";
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static const char* const AnimationEditor = "EMotion FX Animation Editor (PREVIEW)";
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static const char* const PhysXConfigurationEditor = "PhysX Configuration (PREVIEW)";
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static const char* const SliceRelationships = "Slice Relationship View (PREVIEW)";
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const int NO_BUILTIN_ACTION = -1;
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}
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