Files
o3de/Gems/Multiplayer/Code/Source/ConnectionData/ClientToServerConnectionData.inl
T
Chris Galvan d7574777a8 Resolved merge conflicts
Signed-off-by: Chris Galvan <chgalvan@amazon.com>
2021-07-02 12:42:44 -05:00

30 lines
776 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
namespace Multiplayer
{
inline bool ClientToServerConnectionData::CanSendUpdates() const
{
return m_canSendUpdates;
}
inline void ClientToServerConnectionData::SetCanSendUpdates(bool canSendUpdates)
{
m_canSendUpdates = canSendUpdates;
}
inline const AZStd::string& ClientToServerConnectionData::GetProviderTicket() const
{
return m_providerTicket;
}
inline void ClientToServerConnectionData::SetProviderTicket(const AZStd::string& ticket)
{
m_providerTicket = ticket;
}
}