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o3de/Assets/Editor/UI/updateTranslatableText.py

42 lines
1.3 KiB
Python

# -*- coding: utf-8 -*-
#
# Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
#
# SPDX-License-Identifier: Apache-2.0 OR MIT
#
#
import os
os.chdir('qml')
startDir = os.getcwd()
# since it's a .exe file it will only work on windows, but we may as well
# construct the path in a platform-independent way.
lupdateCmd = os.path.join(startDir, '..', '..', '..',
'Code', 'SDKs', 'Qt', 'x64', 'bin', 'lupdate.exe')
lupdateCmd += ' -source-language en_GB '
print(startDir)
# Korean, Japanese and Simplified Chinese
targetLanguages = ['ko', 'ja', 'zh_CN']
for lang in targetLanguages:
os.chdir(startDir)
tgtLang = ' -target-language ' + lang
tsName = ' -ts this_' + lang + '.ts'
os.system(lupdateCmd + '-no-recursive .' + tgtLang + tsName)
for folder in os.listdir():
print(folder)
folderPath = os.path.join(startDir, folder)
if not os.path.isdir(folderPath):
continue
filenameBase = os.path.join(folderPath, "..", folder + '_')
tsSwitches = ' -ts ' + filenameBase + lang + '.ts'
os.system(lupdateCmd + '-recursive . ' + tsSwitches)
print(('Finished processing: ' + lang + ': ' + folderPath))