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36 lines
1021 B
C++
36 lines
1021 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Serialization/SerializeContext.h>
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#include <SceneAPI/SceneCore/Components/SceneSystemComponent.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneCore
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{
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void SceneSystemComponent::Activate()
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{
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}
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void SceneSystemComponent::Deactivate()
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{
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}
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void SceneSystemComponent::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<SceneSystemComponent, AZ::Component>()->Version(1);
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}
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}
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} // namespace SceneCore
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} // namespace SceneAPI
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} // namespace AZ
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