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50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/UnitTest/TestTypes.h>
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#include <AzFramework/Viewport/CursorState.h>
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namespace UnitTest
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{
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using AzFramework::CursorState;
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using AzFramework::ScreenVector;
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using AzFramework::ScreenPoint;
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class CursorStateFixture : public ::testing::Test
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{
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public:
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CursorState m_cursorState;
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};
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TEST_F(CursorStateFixture, CursorStateHasZeroDeltaInitially)
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{
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using ::testing::Eq;
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EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0)));
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}
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TEST_F(CursorStateFixture, CursorStateReturnsZeroDeltaAfterSingleMoveAndUpdate)
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{
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using ::testing::Eq;
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m_cursorState.SetCurrentPosition(ScreenPoint(10, 10));
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m_cursorState.Update();
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EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(0, 0)));
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}
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TEST_F(CursorStateFixture, CursorStateReturnsDeltaAfterSecondMoveAndUpdate)
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{
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using ::testing::Eq;
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m_cursorState.SetCurrentPosition(ScreenPoint(10, 10));
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m_cursorState.Update();
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m_cursorState.SetCurrentPosition(ScreenPoint(15, 22));
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EXPECT_THAT(m_cursorState.CursorDelta(), Eq(ScreenVector(5, 12)));
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}
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} // namespace UnitTest
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