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91 lines
2.3 KiB
C
91 lines
2.3 KiB
C
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_OBJECTS_SUBOBJSELECTION_H
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#define CRYINCLUDE_EDITOR_OBJECTS_SUBOBJSELECTION_H
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#pragma once
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//////////////////////////////////////////////////////////////////////////
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// Sub Object element type.
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//////////////////////////////////////////////////////////////////////////
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enum ESubObjElementType
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{
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SO_ELEM_NONE = 0,
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SO_ELEM_VERTEX,
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SO_ELEM_EDGE,
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SO_ELEM_FACE,
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SO_ELEM_POLYGON,
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SO_ELEM_UV,
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};
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//////////////////////////////////////////////////////////////////////////
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enum ESubObjDisplayType
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{
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SO_DISPLAY_WIREFRAME,
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SO_DISPLAY_FLAT,
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SO_DISPLAY_GEOMETRY,
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};
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//////////////////////////////////////////////////////////////////////////
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// Options for sub-object selection.
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//////////////////////////////////////////////////////////////////////////
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struct SSubObjSelOptions
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{
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bool bSelectByVertex;
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bool bIgnoreBackfacing;
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int nMatID;
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bool bSoftSelection;
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float fSoftSelFalloff;
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// Display options.
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bool bDisplayBackfacing;
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bool bDisplayNormals;
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float fNormalsLength;
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ESubObjDisplayType displayType;
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SSubObjSelOptions()
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{
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bSelectByVertex = false;
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bIgnoreBackfacing = false;
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bSoftSelection = false;
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nMatID = 0;
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fSoftSelFalloff = 1;
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bDisplayBackfacing = true;
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bDisplayNormals = false;
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displayType = SO_DISPLAY_FLAT;
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fNormalsLength = 0.4f;
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}
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};
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extern SSubObjSelOptions g_SubObjSelOptions;
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//////////////////////////////////////////////////////////////////////////
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enum ESubObjSelectionModifyType
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{
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SO_MODIFY_UNSELECT,
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SO_MODIFY_MOVE,
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SO_MODIFY_ROTATE,
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SO_MODIFY_SCALE,
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};
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//////////////////////////////////////////////////////////////////////////
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// This structure is passed when user is dragging sub object selection.
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//////////////////////////////////////////////////////////////////////////
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struct SSubObjSelectionModifyContext
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{
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CViewport* view;
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ESubObjSelectionModifyType type;
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Vec3 vValue;
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Matrix34 worldRefFrame;
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};
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#endif // CRYINCLUDE_EDITOR_OBJECTS_SUBOBJSELECTION_H
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