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* Added error reporting for data integrity issues for non-uniform motion data. * The actual issue was a mismatch between the end times of the morph and the skeletal animations. They need to match in EMotionFX. * The morph target animation exported a keyframe too much. |
5 years ago | |
|---|---|---|
| .. | ||
| ImportContexts | 5 years ago | |
| Importers | 5 years ago | |
| Platform | 5 years ago | |
| Tests | 5 years ago | |
| CMakeLists.txt | 5 years ago | |
| DllMain.cpp | 5 years ago | |
| FbxImportRequestHandler.cpp | 5 years ago | |
| FbxImportRequestHandler.h | 5 years ago | |
| FbxImporter.cpp | 5 years ago | |
| FbxImporter.h | 5 years ago | |
| FbxSceneBuilderConfiguration.h | 5 years ago | |
| FbxSceneSystem.cpp | 5 years ago | |
| FbxSceneSystem.h | 5 years ago | |
| fbxscenebuilder_files.cmake | 5 years ago | |
| fbxscenebuilder_shared_files.cmake | 5 years ago | |
| fbxscenebuilder_testing_files.cmake | 5 years ago | |