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o3de/Code/Framework/AzToolsFramework/AzToolsFramework/Slice/SliceRequestComponent.cpp

114 lines
4.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "AzToolsFramework_precompiled.h"
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzFramework/IO/FileOperations.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <AzToolsFramework/Entity/SliceEditorEntityOwnershipServiceBus.h>
#include <AzToolsFramework/Slice/SliceRequestComponent.h>
#include <AzToolsFramework/Slice/SliceUtilities.h>
namespace AzToolsFramework
{
void SliceRequestComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<SliceRequestComponent, AZ::Component>();
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->EBus<SliceRequestBus>("SliceRequestBus")
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation)
->Attribute(AZ::Script::Attributes::Category, "Slice")
->Attribute(AZ::Script::Attributes::Module, "slice")
->Event("IsSliceDynamic", &SliceRequests::IsSliceDynamic)
->Event("SetSliceDynamic", &SliceRequests::SetSliceDynamic)
->Event("InstantiateSliceFromAssetId", &SliceRequests::InstantiateSliceFromAssetId)
->Event("CreateNewSlice", &SliceRequests::CreateNewSlice)
->Event("ShowPushDialog", &SliceRequests::ShowPushDialog)
;
}
}
void SliceRequestComponent::Activate()
{
SliceRequestBus::Handler::BusConnect();
}
void SliceRequestComponent::Deactivate()
{
SliceRequestBus::Handler::BusDisconnect();
}
bool SliceRequestComponent::IsSliceDynamic(const AZ::Data::AssetId& assetId)
{
return SliceUtilities::IsDynamic(assetId);
}
void SliceRequestComponent::SetSliceDynamic(const AZ::Data::AssetId& assetId, bool isDynamic)
{
SliceUtilities::SetIsDynamic(assetId, isDynamic);
}
AzFramework::SliceInstantiationTicket SliceRequestComponent::InstantiateSliceFromAssetId(const AZ::Data::AssetId& assetId, const AZ::Transform& transform)
{
AZ::Data::Asset<AZ::SliceAsset> sliceAsset;
sliceAsset.Create(assetId, true);
AzFramework::SliceInstantiationTicket ticket;
SliceEditorEntityOwnershipServiceRequestBus::BroadcastResult(ticket,
&SliceEditorEntityOwnershipServiceRequests::InstantiateEditorSlice, sliceAsset, transform);
return ticket;
}
bool SliceRequestComponent::CreateNewSlice(const AZ::EntityId& entityId, const char* assetPath)
{
// Expand the list of entities to include all transform descendant entities
AzToolsFramework::EntityIdSet entitiesAndDescendants;
AzToolsFramework::ToolsApplicationRequestBus::BroadcastResult(entitiesAndDescendants,
&AzToolsFramework::ToolsApplicationRequestBus::Events::GatherEntitiesAndAllDescendents, AzToolsFramework::EntityIdList{ entityId });
// Retrieve the game folder so we can use that as a root with the passed in relative path
const char* gameFolder = nullptr;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(gameFolder, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetAbsoluteDevGameFolderPath);
// Join our relative path with the game folder to get a full path to the desired asset
AZStd::string assetFullPath;
AzFramework::StringFunc::Path::Join(gameFolder, assetPath, assetFullPath);
// Call SliceUtilities::MakeNewSlice with all user input prompts disabled
bool success = AzToolsFramework::SliceUtilities::MakeNewSlice(entitiesAndDescendants,
assetFullPath.c_str(),
true /*inheritSlices*/,
false /*setAsDynamic*/,
true /*acceptDefaultPath*/,
true /*defaultMoveExternalRefs*/,
true /*defaultGenerateSharedRoot*/,
true /*silenceWarningPopups*/);
return success;
}
void SliceRequestComponent::ShowPushDialog(const EntityIdList& entityIds)
{
QWidget* mainWindow = nullptr;
EditorRequests::Bus::BroadcastResult(mainWindow, &EditorRequests::Bus::Events::GetMainWindow);
SliceUtilities::PushEntitiesModal(mainWindow, entityIds, nullptr);
}
} // namespace AzToolsFramework