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o3de/Code/Framework/AzFramework/AzFramework/Visibility/EntityVisibilityBoundsUnionSystem.h
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/Component/EntityBus.h>
#include <AzCore/Component/TickBus.h>
#include <AzCore/Component/TransformBus.h>
#include <AzFramework/Visibility/EntityBoundsUnionBus.h>
#include <AzFramework/Visibility/IVisibilitySystem.h>
namespace AzFramework
{
//! Provide a unified hook between entities and the visibility system.
class EntityVisibilityBoundsUnionSystem
: public IEntityBoundsUnionRequestBus::Handler
, private AZ::TickBus::Handler
{
public:
EntityVisibilityBoundsUnionSystem();
void Connect();
void Disconnect();
// EntityBoundsUnionRequestBus overrides ...
void RefreshEntityLocalBoundsUnion(AZ::EntityId entityId) override;
AZ::Aabb GetEntityLocalBoundsUnion(AZ::EntityId entityId) const override;
void ProcessEntityBoundsUnionRequests() override;
void OnTransformUpdated(AZ::Entity* entity) override;
private:
struct EntityVisibilityBoundsUnionInstance
{
AZ::Aabb m_localEntityBoundsUnion = AZ::Aabb::CreateNull(); //!< Entity union bounding volume in local space.
VisibilityEntry m_visibilityEntry; //!< Hook into the IVisibilitySystem interface.
};
using UniqueEntities = AZStd::set<AZ::Entity*>;
using EntityVisibilityBoundsUnionInstanceMapping =
AZStd::unordered_map<AZ::Entity*, EntityVisibilityBoundsUnionInstance>;
void OnEntityActivated(AZ::Entity* entity);
void OnEntityDeactivated(AZ::Entity* entity);
// TickBus overrides ...
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
void UpdateVisibilitySystem(AZ::Entity* entity, EntityVisibilityBoundsUnionInstance& instance);
EntityVisibilityBoundsUnionInstanceMapping m_entityVisibilityBoundsUnionInstanceMapping;
UniqueEntities m_entityBoundsDirty;
AZ::EntityActivatedEvent::Handler m_entityActivatedEventHandler;
AZ::EntityDeactivatedEvent::Handler m_entityDeactivatedEventHandler;
};
} // namespace AzFramework