Files
o3de/Code/Framework/AzFramework/AzFramework/Asset/AssetBundleManifest.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

30 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzFramework/Asset/AssetBundleManifest.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace AzFramework
{
const int AssetBundleManifest::CurrentBundleVersion = 2;
const char AssetBundleManifest::s_manifestFileName[] = "manifest.xml";
void AssetBundleManifest::ReflectSerialize(AZ::SerializeContext* serializeContext)
{
if (serializeContext)
{
serializeContext->Class<AssetBundleManifest>()
->Version(2)
->Field("BundleVersion", &AssetBundleManifest::m_bundleVersion)
->Field("CatalogName", &AssetBundleManifest::m_catalogName)
->Field("DependentBundleNames", &AssetBundleManifest::m_depedendentBundleNames)
->Field("LevelNames", &AssetBundleManifest::m_levelDirs);
}
}
} // namespace AzFramework