Files
o3de/Code/Tools/SceneAPI/SDKWrapper/MaterialWrapper.cpp
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

71 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <SceneAPI/SDKWrapper/MaterialWrapper.h>
namespace AZ
{
namespace SDKMaterial
{
MaterialWrapper::MaterialWrapper(aiMaterial* assImpMaterial)
: m_assImpMaterial(assImpMaterial)
{
}
MaterialWrapper::~MaterialWrapper()
{
m_assImpMaterial = nullptr;
}
aiMaterial* MaterialWrapper::GetAssImpMaterial()
{
return m_assImpMaterial;
}
AZStd::string MaterialWrapper::GetName() const
{
return AZStd::string();
}
AZ::u64 MaterialWrapper::GetUniqueId() const
{
return uint64_t();
}
AZ::Vector3 MaterialWrapper::GetDiffuseColor() const
{
return {};
}
AZ::Vector3 MaterialWrapper::GetSpecularColor() const
{
return {};
}
AZ::Vector3 MaterialWrapper::GetEmissiveColor() const
{
return {};
}
float MaterialWrapper::GetOpacity() const
{
return {};
}
float MaterialWrapper::GetShininess() const
{
return {};
}
AZStd::string MaterialWrapper::GetTextureFileName([[maybe_unused]]MaterialMapType textureType) const
{
return AZStd::string();
}
}// namespace SDKMaterial
}//namespace AZ