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33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "ScriptEventsAsset.h"
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#include "ScriptEventDefinition.h"
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#include "ScriptEventsBus.h"
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namespace ScriptEvents
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{
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void ScriptEventAssetRuntimeHandler::InitAsset(const AZ::Data::Asset<AZ::Data::AssetData>& asset, bool loadStageSucceeded, bool isReload)
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{
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AssetHandler::InitAsset(asset, loadStageSucceeded, isReload);
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if (loadStageSucceeded && !isReload)
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{
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const ScriptEvents::ScriptEvent& definition = asset.GetAs<ScriptEventsAsset>()->m_definition;
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AZStd::intrusive_ptr<Internal::ScriptEventRegistration> scriptEvent;
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ScriptEvents::ScriptEventBus::BroadcastResult(scriptEvent, &ScriptEvents::ScriptEventRequests::RegisterScriptEvent, asset.GetId(), definition.GetVersion());
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}
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}
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ScriptEventAssetRuntimeHandler::ScriptEventAssetRuntimeHandler(const char* displayName, const char* group, const char* extension, const AZ::Uuid& componentTypeId /*= AZ::Uuid::CreateNull()*/, AZ::SerializeContext* serializeContext /*= nullptr*/)
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: AzFramework::GenericAssetHandler<ScriptEventsAsset>(displayName, group, extension, componentTypeId, serializeContext)
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{}
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}
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