61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
#pragma once
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/containers/vector.h>
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#include <AzCore/std/containers/unordered_map.h>
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#include <SceneAPI/SceneCore/Components/RCExportingComponent.h>
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struct CNodeCGF;
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class CContentCGF;
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namespace AZ
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{
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class ReflectContext;
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namespace RC
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{
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struct CgfGroupExportContext;
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struct ContainerExportContext;
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struct MeshNodeExportContext;
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class TouchBendingExporter
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: public AZ::SceneAPI::SceneCore::RCExportingComponent
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{
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public:
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AZ_COMPONENT(TouchBendingExporter, "{4C6694B3-F7A8-48D8-A10A-46D57F8CC75E}", AZ::SceneAPI::SceneCore::RCExportingComponent);
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TouchBendingExporter();
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~TouchBendingExporter() override = default;
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static void Reflect(AZ::ReflectContext* context);
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SceneAPI::Events::ProcessingResult ConfigureContainer(AZ::RC::ContainerExportContext& context);
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SceneAPI::Events::ProcessingResult ProcessSkinnedMesh(AZ::RC::MeshNodeExportContext& context);
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static constexpr const char * const TraceWindowName = "TouchBending";
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protected:
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/*!
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StaticObjectCompiler, when building SFoliageInfoCGF, uses the "branch%d_%d" named bones to build the spines.
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This methods adds the tree of CNodeCGF helper nodes from Bones with such names.
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*/
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bool AddHelperBoneNodes(AZ::RC::ContainerExportContext& context, CContentCGF& content, AZStd::string& rootBoneName,
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bool shouldOverrideDamping, float damping,
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bool shouldOverrideStiffness, float stiffness,
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bool shouldOverrideThickness, float thickness);
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}; //class TouchBendingCgfExporter
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} // namespace RC
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} //namespace AZ
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