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o3de/Code/Framework/AzFramework/AzFramework/Process/ProcessWatcher.h

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/base.h>
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/vector.h>
#include <AzFramework/Process/ProcessCommon_fwd.h>
#include <AzCore/std/containers/variant.h>
namespace AzFramework
{
namespace ProcessLauncher
{
enum ProcessLaunchResult : AZ::u32
{
PLR_Success, // Process Launched Normally
PLR_MissingFile, // Missing file or command
};
struct ProcessLaunchInfo
{
//! This is the process to execute. Do not escape spaces here.
AZStd::string m_processExecutableString;
/**
* Command line parameters, concatenated.
* In order to prevent a proliferation of ifdefs all over client code to convert into various standards,
* instead we assume windows style use of "double quotes" to escape spaces
* for example: params="hello world" "/Users/JOE SMITH/Desktop"
* On windows, the command line will be passed as-is to the shell (with quotes)
* on UNIX/OSX, the command line will be converted as appropriate (quotes removed, but used to chop up parameters)
*/
AZStd::variant<AZStd::string, AZStd::vector<AZStd::string>> m_commandlineParameters;
/**
* (optional) If you specify a working directory, the command will be executed with that directory as the current directory.
* Do not use quotes around the working directory string.
*/
AZStd::string m_workingDirectory;
ProcessPriority m_processPriority = PROCESSPRIORITY_NORMAL;
AZStd::vector<AZStd::string>* m_environmentVariables = nullptr;
mutable ProcessLaunchResult m_launchResult = PLR_Success;
//Not Supported On Mac
bool m_showWindow = true;
AZStd::string GetCommandLineParametersAsString() const;
};
static const AZ::u32 INFINITE_TIMEOUT = (AZ::u32) -1;
bool LaunchProcess(const ProcessLaunchInfo& processLaunchInfo, ProcessData& processData);
bool LaunchUnwatchedProcess(const ProcessLaunchInfo& processLaunchInfo);
} // namespace ProccessLauncher
class ProcessWatcher
{
public:
// Use LaunchProcess to launch a child process at a given path with a commandline and communication type, optional environment variables (null means inherit from parent environment)
static ProcessWatcher* LaunchProcess(const ProcessLauncher::ProcessLaunchInfo& processLaunchInfo, ProcessCommunicationType communicationType);
// Use LaunchProcessAndRetrieveOutput to launch a process via LaunchProcess and return its output, as of now used for fire-and-forget executables (exe's that do something and close immediately)
static bool LaunchProcessAndRetrieveOutput(const ProcessLauncher::ProcessLaunchInfo& processLaunchInfo, ProcessCommunicationType communicationType, AzFramework::ProcessOutput& outProcessOutput);
// GetCommunicatorForChildProcess is used when you are implementing the given child process and want a better interface than std::in/std::out (not required)
static AZStd::shared_ptr<class ProcessCommunicatorForChildProcess> GetCommunicatorForChildProcess(ProcessCommunicationType communicationType);
// GetCommunicator returns a ProcessCommunicator to communicate with the child process
ProcessCommunicator* GetCommunicator();
// Check if child process is running, outExitCode returns exit code if process terminated
bool IsProcessRunning(AZ::u32* outExitCode = nullptr);
// Wait for process to exit, waitTime is in seconds, returns true if process exited, false if still running
bool WaitForProcessToExit(AZ::u32 waitTimeInSeconds, AZ::u32* outExitCode = nullptr);
// Terminate child process with a given exit code (if still running)
void TerminateProcess(AZ::u32 exitCode);
// Delete ProcessWatcher when done with child process
virtual ~ProcessWatcher();
protected:
bool SpawnProcess(const ProcessLauncher::ProcessLaunchInfo& processLaunchInfo, ProcessCommunicationType communicationType);
private:
StdProcessCommunicator* CreateStdCommunicator();
static StdProcessCommunicatorForChildProcess* CreateStdCommunicatorForChildProcess();
void InitProcessData(bool stdCommunication);
ProcessWatcher();
ProcessWatcher(const ProcessWatcher&) = delete;
ProcessWatcher& operator= (const ProcessWatcher&) = delete;
AZStd::unique_ptr<ProcessData> m_pWatcherData;
ProcessCommunicator* m_pCommunicator;
ProcessCommunicator* m_pChildCommunicator;
};
} // namespace AzFramework