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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Memory/AllocatorBase.h>
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#include <AzCore/Memory/SystemAllocator.h>
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namespace WhiteBox
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{
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//! White Box Gem allocator for all default allocations.
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class WhiteBoxAllocator : public AZ::SimpleSchemaAllocator<AZ::ChildAllocatorSchema<AZ::SystemAllocator>>
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{
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public:
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AZ_TYPE_INFO(WhiteBoxAllocator, "{BFEB8C64-FDB7-4A19-B9B4-DDF57A434F14}");
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using Schema = AZ::ChildAllocatorSchema<AZ::SystemAllocator>;
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using Base = AZ::SimpleSchemaAllocator<Schema>;
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using Descriptor = Base::Descriptor;
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WhiteBoxAllocator()
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: Base("White Box Allocator", "Child Allocator used to track White Box allocations")
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{
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}
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};
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//! Alias for using WhiteBoxAllocator with std container types.
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using WhiteBoxAZStdAlloc = AZ::AZStdAlloc<WhiteBoxAllocator>;
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} // namespace WhiteBox
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