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o3de/Gems/WhiteBox/Code/Source/Viewport/WhiteBoxManipulatorBounds.cpp

134 lines
5.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "Util/WhiteBoxMathUtil.h"
#include "WhiteBoxManipulatorBounds.h"
#include <AzCore/Math/IntersectSegment.h>
namespace WhiteBox
{
AZ_CLASS_ALLOCATOR_IMPL(ManipulatorBoundPolygon, AZ::SystemAllocator, 0)
AZ_CLASS_ALLOCATOR_IMPL(ManipulatorBoundEdge, AZ::SystemAllocator, 0)
AZ_CLASS_ALLOCATOR_IMPL(BoundShapePolygon, AZ::SystemAllocator, 0)
AZ_CLASS_ALLOCATOR_IMPL(BoundShapeEdge, AZ::SystemAllocator, 0)
bool IntersectRayVertex(
const VertexBound& vertexBound, const float vertexScreenRadius, const AZ::Vector3& rayOrigin,
const AZ::Vector3& rayDirection, float& rayIntersectionDistance)
{
float distance;
if (AZ::Intersect::IntersectRaySphere(
rayOrigin, rayDirection, vertexBound.m_center, vertexScreenRadius, distance))
{
rayIntersectionDistance = distance;
return true;
}
return false;
}
bool IntersectRayPolygon(
const PolygonBound& polygonBound, const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection,
float& rayIntersectionDistance, int64_t& intersectedTriangleIndex)
{
AZ_Assert(polygonBound.m_triangles.size() % 3 == 0, "Invalid number of points to represent triangles");
for (size_t triangleIndex = 0; triangleIndex < polygonBound.m_triangles.size(); triangleIndex += 3)
{
AZ::Vector3 p0 = polygonBound.m_triangles[triangleIndex];
AZ::Vector3 p1 = polygonBound.m_triangles[triangleIndex + 1];
AZ::Vector3 p2 = polygonBound.m_triangles[triangleIndex + 2];
float time;
AZ::Vector3 normal;
const float rayLength = 1000.0f;
const int intersected = AZ::Intersect::IntersectSegmentTriangleCCW(
rayOrigin, rayOrigin + rayDirection * rayLength, p0, p1, p2, normal, time);
if (intersected != 0)
{
rayIntersectionDistance = time * rayLength;
intersectedTriangleIndex = triangleIndex / 3;
return true;
}
}
return false;
}
bool ManipulatorBoundPolygon::IntersectRay(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection, float& rayIntersectionDistance)
{
int64_t intersectedTriangleIndex = 0;
return IntersectRayPolygon(
m_polygonBound, rayOrigin, rayDirection, rayIntersectionDistance, intersectedTriangleIndex);
}
void ManipulatorBoundPolygon::SetShapeData(const AzToolsFramework::Picking::BoundRequestShapeBase& shapeData)
{
if (const auto* polygonData = azrtti_cast<const BoundShapePolygon*>(&shapeData))
{
m_polygonBound.m_triangles = polygonData->m_triangles;
}
}
AZStd::shared_ptr<AzToolsFramework::Picking::BoundShapeInterface> BoundShapePolygon::MakeShapeInterface(
AzToolsFramework::Picking::RegisteredBoundId id) const
{
AZStd::shared_ptr<AzToolsFramework::Picking::BoundShapeInterface> quad =
AZStd::make_shared<ManipulatorBoundPolygon>(id);
quad->SetShapeData(*this);
return quad;
}
bool IntersectRayEdge(
const EdgeBound& edgeBound, const float edgeScreenWidth, const AZ::Vector3& rayOrigin,
const AZ::Vector3& rayDirection, float& rayIntersectionDistance)
{
const float rayLength = 1000.0f; // this is arbitrary to turn it into a ray
const AZ::Vector3 sa = rayOrigin;
const AZ::Vector3 sb = rayOrigin + rayDirection * rayLength;
const AZ::Vector3 p = edgeBound.m_start;
const AZ::Vector3 q = edgeBound.m_end;
const float r = edgeScreenWidth;
float t = 0.0f;
if (IntersectSegmentCylinder(sa, sb, p, q, r, t) != 0)
{
// intersected, t is normalized distance along the ray
rayIntersectionDistance = t * rayLength;
return true;
}
return false;
}
bool ManipulatorBoundEdge::IntersectRay(
const AZ::Vector3& rayOrigin, const AZ::Vector3& rayDirection, float& rayIntersectionDistance)
{
return IntersectRayEdge(m_edgeBound, m_edgeBound.m_radius, rayOrigin, rayDirection, rayIntersectionDistance);
}
void ManipulatorBoundEdge::SetShapeData(const AzToolsFramework::Picking::BoundRequestShapeBase& shapeData)
{
if (const auto* edgeData = azrtti_cast<const BoundShapeEdge*>(&shapeData))
{
m_edgeBound = {edgeData->m_start, edgeData->m_end, edgeData->m_radius};
}
}
AZStd::shared_ptr<AzToolsFramework::Picking::BoundShapeInterface> BoundShapeEdge::MakeShapeInterface(
AzToolsFramework::Picking::RegisteredBoundId id) const
{
AZStd::shared_ptr<ManipulatorBoundEdge> edge = AZStd::make_shared<ManipulatorBoundEdge>(id);
edge->SetShapeData(*this);
return edge;
}
} // namespace WhiteBox