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o3de/Gems/WhiteBox/Code/Source/SubComponentModes/EditorWhiteBoxComponentMode...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
namespace WhiteBox
{
struct WhiteBoxMesh;
//! Record an undo/redo step and notify the white box mesh
void RecordWhiteBoxAction(
WhiteBoxMesh& whiteBox, const AZ::EntityComponentIdPair entityComponentIdPair, const char* undoRedoDesc);
//! Returns true if user input is for flipping an edge
bool InputFlipEdge(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction);
//! Returns true if user input is for restoring a vertex/edge
bool InputRestore(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction);
} // namespace WhiteBox