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28 lines
958 B
C++
28 lines
958 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <AzToolsFramework/Viewport/ViewportTypes.h>
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namespace WhiteBox
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{
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struct WhiteBoxMesh;
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//! Record an undo/redo step and notify the white box mesh
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void RecordWhiteBoxAction(
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WhiteBoxMesh& whiteBox, const AZ::EntityComponentIdPair entityComponentIdPair, const char* undoRedoDesc);
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//! Returns true if user input is for flipping an edge
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bool InputFlipEdge(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction);
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//! Returns true if user input is for restoring a vertex/edge
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bool InputRestore(const AzToolsFramework::ViewportInteraction::MouseInteractionEvent& mouseInteraction);
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} // namespace WhiteBox
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