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o3de/Gems/WhiteBox/Code/Source/EditorWhiteBoxComponentMode...

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/ComponentBus.h>
#include <AzToolsFramework/Viewport/ViewportTypes.h>
#include <QPointer>
class QWidget;
namespace WhiteBox
{
//! Enum for the current sub-mode of the White Box ComponentMode.
enum class SubMode
{
Default,
EdgeRestore
};
using KeyboardModifierQueryFn = AZStd::function<AzToolsFramework::ViewportInteraction::KeyboardModifiers()>;
//! Request bus for generic White Box ComponentMode operations (irrespective of the sub-mode).
class EditorWhiteBoxComponentModeRequests : public AZ::EntityComponentBus
{
public:
//! Signal that the white box has changed and the intersection data needs to be rebuilt.
virtual void MarkWhiteBoxIntersectionDataDirty() = 0;
//! Get the current sub-mode that White Box is in (Default Mode or Edge Restore mode).
virtual SubMode GetCurrentSubMode() const = 0;
//! Provides the ability to customize how keyboard modifier keys are queried.
//! @note This could be overridden to return nothing or a fixed modifier value.
virtual void OverrideKeyboardModifierQuery(const KeyboardModifierQueryFn& keyboardModifierQueryFn) = 0;
protected:
~EditorWhiteBoxComponentModeRequests() = default;
};
using EditorWhiteBoxComponentModeRequestBus = AZ::EBus<EditorWhiteBoxComponentModeRequests>;
} // namespace WhiteBox