You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
30 lines
1011 B
C++
30 lines
1011 B
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AzCore/Asset/AssetCommon.h>
|
|
|
|
namespace WhiteBox
|
|
{
|
|
//! Notification bus for white box mesh asset modifications.
|
|
class WhiteBoxMeshAssetNotifications : public AZ::EBusTraits
|
|
{
|
|
public:
|
|
// EBusTraits overrides
|
|
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById;
|
|
using BusIdType = AZ::Data::AssetId;
|
|
|
|
//! Raised when the asset has been modified.
|
|
//! This is so other white box components referencing the same asset will know to update their render mesh.
|
|
virtual void OnWhiteBoxMeshAssetModified([[maybe_unused]] AZ::Data::Asset<AZ::Data::AssetData> asset) {}
|
|
};
|
|
|
|
using WhiteBoxMeshAssetNotificationBus = AZ::EBus<WhiteBoxMeshAssetNotifications>;
|
|
} // namespace WhiteBox
|